Hello,
I am brand-new to HD DVD authoring so apologies if this is an obvious question. I'm coming from the web development world, and am looking to port several items of "bonus content" from the web onto HD DVD. More specifically, there are several simple applications (mostly games) that I have written in JScript that I would like to repurpose for distribution on disc. But what I have not found is any reference as to what elements of JScript are compatible with HD DVD interactivity. Obviously the browser-based objects (window object, etc.) are N/A, but are there are also specific data types, variables, operators, objects, etc. that are not supported
If there's a tut or reference on this anywhere, that would be great. Thanks and happy new year!

JScript
chris441962
Thanks for your reply. My focus at this point isn't so much on the video playback functions, but rather the porting of purely interactive content to iHD. For example, I have a project that involves deploying several traditional arcade games that I have written for the web in Jscript (think Asteriods or board-style games) on HD DVD. Beyond changing the user interface controls from mouse-driven to controller keys, I wanted to research how much of the core game functions themselves will require modification (such as the AI systems, scoring, collision detection, etc.). These use typical Jscript functions such as SetInterval and constructs such as arrays. So I was looking for a reference to determine if certain top-level stuff like this was not supported.
Any feedback would be appreciated, thanks
Michael Mroch
Duncan Bayne
SJ0775
constm
The ECMAScript used in HD DVD is the Compact Profile (ECMA 327), which is a modification of traditional ECMAScript (ECMA 262). It's similar to normal JScript, with, of course fewer objects, and no "eval"
If you check ECMA 262, you can get a list of the standard objects, and what they support. Most of what you need should be there, however, all the objects you could use to actually show data on the screen or affect the player are detailed in Annex Z of the HD DVD specification. You could probably get by if you look at a few samples that manipulate the application and document objects, especially the animated property stuff.
Rhubarb
Oguz
Thanks very much, here are a couple open source examples of the type of games I'm doing:
http://www.1729.com/math/integers/PrimeShooter.js
http://p4wn.cvs.sourceforge.net/p4wn/chess/misc/ron/chesswork2.htm revision=1.1.1.1&view=markup
The games work basically the same way AJAX does, however instead of communicating with an external data source, the Jscript functions themselves calculate the data that updates the DOM elements.
Krutika
Rainadaman
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Crasch