I'm looking for an MNG editor/creator. I've tried one called PNG/MNG Construction Set, but it does not create valid MNG files for the iHD spec. Anyone know of a program that will create valid MNG files Thanks in advance.
I have been playing around with it for a few days and it does work with current firmware. Although there has been some talk about .MNG not being supported in future players so it is probably the best idea to use the regular frame technique for retail releases.
I realize this is an old post, but it comes up first on my search engine when I search for "MNG Creator" so I thought I'd post for future viewers.
I found that using ImageMagick was the least painless of several programs I tried. You can download it at http://www.imagemagick.org/.
First, navigate to the ImageMagick folder via the command prompt and then to convert PNGs to MNGs type:
convert -delay 10 "<path to PNGs>*.png" "<path to put MNG>\<MNG Name>.mng"
The delay there adds a delay between frames so the animations aren't as fast. It's an optional flag. Also, if you're using PNGs with transparent backgrounds, try doing:
convert -delay 10 -dispose 2 "<path to PNGs>*.png" "<path to put MNG>\<MNG Name>.mng"
The dispose flag does the following:
Undefined 0 No disposal specified (usually equivalent to 'none'). None 1 Do not dispose between frames. Just layer the next frame. Background 2 Overwrite the frames area with the background color. Previous 3 Overwrite the frames area with what was there prior to overlaying.
I have done that, from script though. It works and is virtually the same as what an MNG would achieve. Menus look much better when they are in motion as you are navigating around them.
Supported MNG File Editor?
Ather.
<cue select="id('ani')" begin="0s" dur="1s">
<animate style:backgroundFrame="1;2;3;4;5;6;7;8;9" />
</cue>
<div id="ani" style:width="50px" style:height="50px" style:x="100px" style:y="100px" style:position="absolute" style:backgroundImage="url('1.png') url('2.png') url('3.png') url('4.png') url('5.png') url('6.png') url('7.png') url('8.png') url('9.png')" />
Alexnaldo Santos
I have some ideas but none have worked
Thibaut Barr&#232;re
I have been playing around with it for a few days and it does work with current firmware. Although there has been some talk about .MNG not being supported in future players so it is probably the best idea to use the regular frame technique for retail releases.
Anonomuys
I realize this is an old post, but it comes up first on my search engine when I search for "MNG Creator" so I thought I'd post for future viewers.
I found that using ImageMagick was the least painless of several programs I tried. You can download it at http://www.imagemagick.org/.
First, navigate to the ImageMagick folder via the command prompt and then to convert PNGs to MNGs type:
convert -delay 10 "<path to PNGs>*.png" "<path to put MNG>\<MNG Name>.mng"
The delay there adds a delay between frames so the animations aren't as fast. It's an optional flag. Also, if you're using PNGs with transparent backgrounds, try doing:
convert -delay 10 -dispose 2 "<path to PNGs>*.png" "<path to put MNG>\<MNG Name>.mng"
The dispose flag does the following:
Undefined 0 No disposal specified (usually equivalent to 'none').
None 1 Do not dispose between frames. Just layer the next frame.
Background 2 Overwrite the frames area with the background color.
Previous 3 Overwrite the frames area with what was there prior to overlaying.
TeresaCourtney Goodin
JohnnyR
Personally I have never created one, but a list of applications is at http://www.libpng.org/pub/mng/mngaped.html
The tool must produce a fairly basic VLC MNG; try using as few options as possible when saving the file.