Identifying the following issue took hours... for the XPath/spec gurus, any idea why I get this behavior Who's "to spec" and who isn't
This works in iHDSim but crashes the Toshiba player (directly from your blog, Peter!):
<cue begin="//button[state:focused() and count(//button[style:opacity()='1'])=0]" end="defaultNode()[state:focused()=false()]">
<set style:opacity="1"/>
</cue>
However, with this minor modification (or workaround, as the case may be) the player now works fine:
<cue begin="//button[state:focused() and count(class('overlay')[style:opacity()='1'])=0]" end="defaultNode()[state:focused()=false()]">
<set style:opacity="1"/>
</cue>
All <button> elements have a class of "overlay".
Is this a player bug or am I making some other sort of mistake

XPath spec issue -- iHDSim/player compatibility
idos
A.Russell
Ted Rob