Hi
I am developing a game for Windows Mobile using DirectX.
I have no problem when I debug my software with the virtual pocket PC, but when I try on my Qtek 9100, it doesn’t work.
I have the following exception:
Microsoft.WindowsMobile.DirectX.Direct3D.DriverUnsupportedException
For the second line:
gdiFont = new System.Drawing.Font(FontFamily.GenericSansSerif, 10.0f, FontStyle.Regular);
d3dFont = new Microsoft.WindowsMobile.DirectX.Direct3D.Font(device, gdiFont);
Do you know how to solve this problem or how to write a text on a DirectX window.
Thanks

Microsoft.WindowsMobile.DirectX.Direct3D.DriverUnsupportedException
Mr Papaya
Cesar Francisco
Your device clearly does not support 3d rendering. The required hardware drivers are not present.
The primary device type for MicrosoftR Direct3DR Mobile is the hardware device driver. It supports hardware accelerated rasterization and hardware-based vertex processing. MicrosoftR Direct3DR Mobile supports a device type called a reference driver which is software driver. The reference driver supports every Direct3D Mobile feature. More info on http://msdn.microsoft.com/library/default.asp url=/library/en-us/wcemultimedia5/html/wce50condevicetypes.asp
Try to use the software driver to test your application on your device. You need to contact your device manufacturer for the hardware 3d directx driver.
Manav