hi im porting a vc++ application into Managed VC++.
so im making a win 32 dll file .In that im adding some .H files and including in my class
then im getting fatal error c1083 cannot open include file.
actually im including the files given by eicon corporation(x25proto.h).
How to solve this,im not able to proceed further.
given below is my code
// IPOVCDLL.cpp : Defines the entry point for the DLL application.
//
//
"/#if !defined(X25PROTO_H__774091B5_DDEF_11D7_BF51_008048B539D8__INCLUDED_)
#define
X25PROTO_H__774091B5_DDEF_11D7_BF51_008048B539D8__INCLUDED_#if
_MSC_VER > 1000#pragma
once#endif
// _MSC_VER > 1000\"
#include
"stdafx.h"#include
<X25PROTO.h>#include
<X25.h>#include
<X25ERR.h>//#include "assert.h"
//#include "CtclGW.h"
//#include "CTCLTxnCodes.h"
//#include "lzo1z.h"
//IPOVCDLL Constructor
//X25 Communincation
extern
"C"_declspec(dllexport)int CTCLInitialise();
int
CTCLInitialise(){
// strBrokerId = "";//AfxGetApp()->GetProfileString(strCTCLSection, "BrokerId", "" ); //int iUserId = 0;//AfxGetApp()->GetProfileInt(strCTCLSection, "UserId", 0 ); //Check if the sizes of our structure are as per NSE's requirement /*if( CheckStructSize() == FALSE )return -1;*/
//Initialize the X.25 library if ( x25init (0,0) != X25_SUCCESS ){
//ShowX25Error(); return -2;}
// Allocate the X25 send buffer if ( (X25BroadcastBuffer = x25alloc(MAX_BUFF)) == NULL ){
//ShowX25Error(); return -2;}
// Allocate the X25 send buffer if ( (X25InteractiveBuffer = x25alloc(MAX_BUFF)) == NULL ){
//ShowX25Error(); return -2;}
// Allocate the X25 send buffer if ( (X25ReportBuffer = x25alloc(MAX_BUFF)) == NULL ){
//ShowX25Error(); return -2;}
//BeginDebugControl(); //bX25Initialised = TRUE; return 0;}
Regards
Baji Prasad.B
Bangalore
India.

regarding VC++ Fatal error c1083
mitchwardrop
To include any header files, make sure the project setting can see the directory where the header file is located. Take a look at http://msdn2.microsoft.com/en-US/library/73f9s62w.aspx for more details.
Thanks, Ayman Shoukry VC++ Teamakoties
Moving thread to C++ forums. No clue why this was originally posted in the "DirectX 101" forum.