Hi,
I want to add pictures to my project so I go to Project->resource->add resource than I import the picture I want. But now the problem is, how to access my picture from my class
for example my picture is pict.bmp, so after I added it to resources how to call it
Thank you in advance :D

How to acces picture in the resources
Jacco Mintjes
CBitmap bmp;
bmp.LoadBitmap(IDB_BITMAP1);// IDB_BITMAP1 will be the existing bitmap in your resource.
Win32
Joel_F
Anyway thank you for answering :D
Obsolete
If you are using LoadBitmap function of GDI, it will return a HBITMAP handle value. You can use this handle for further drawing and processing.
If you are using CBitmap::LoadImage, it will internally store the handle value inside the object. You can use m_hObject (or operator HBIMAP) to get the handle value (if required)
Just google or go to codeproject you can see enormous number of articles regarding bitmap and GDI