ok I use FileOpen to open a file, and the files that I need to open are of a specific size, and any bigger/smaller and it will cause the game to crash. It is for Populous, the header files.
Here is my code:
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim myFile As String = "" Dim Dr As DialogResult = OpenFileDlg.ShowDialog If Dr = Windows.Forms.DialogResult.OK Then
myFile = OpenFileDlg.FileName
'hfile = New String(Chr(0), 616)hfile =
New String(Chr(0), 616)FileOpen(1, myFile, OpenMode.Binary)
FileGet(1, hfile)
If hfile.Length <> 616 ThenFileClose(1)
MsgBox(
"Invalid File! Size mismatch!") Me.Text = "Header Viewer" Exit Sub Elsetb1.Text =
CStr(Asc(Mid(hfile, 90, 1)))tb2.Text =
CStr(Asc(Mid(hfile, 91, 1)))tb3.Text =
CStr(Asc(Mid(hfile, 92, 1)))FileClose(1)
firstclick =
True Me.Text = "Header Viewer: " & myFile End If ElseIf Dr = Windows.Forms.DialogResult.Cancel Then Exit Sub End If End Sub
It works ok if the length is less than 616 bytes/characters long, but any longer and it simply chops it off and fits in what it can, what Can I use to determine filesize before transferring it into the string

Determining FileSize
Taya Cool
Use the FileInfo class instead....
Dim
fi As New IO.FileInfo("ThePath") Dim MyFileSize As Long = fi.LengthMike Herrick