First XNA game...done! It's an old school missile commander clone (only its CommandeEr, like pirates...ARRRR!!!). I spent extra time to maintain the original "cutting edge" graphics to make it a true classic. Check it out...
(I just added the screenshots, game and source code to my website)
Improvements to come:
- MIRV missiles
- Extra lives
- High scores
- suggestions

Missile Commandeer Game (including Source)
Kevin Rodgers
Nice job and keep up the great work!
daat99
WOW,,,, so good...!!
werner m.
Potato K
Thanks for all the kickass feedback and suggestions so far guys. Keep em comin!!
This might be the last update for a while on Missile Commandeer since I'm itching to start on a new game. For this one, I'm retiring the old atari 2600 (tear!) and I'm breakin out my brand spanking new NES. Which game ...you'll just have to wait and see :)
New update for Missile Commandeer!
v1.2
IMPROVEMENTS
BUG FIXES
Download
See the first post for the most recent download links
poolg
babu171
Well done, this is really quite adictive
One small comment, I was a bit of a dab hand on the original arcade version and the key was using the explosion to hit several missiles at one time. It would be good if you could make the explosion last a bit longer so that you could time your fire to destroy multiple warheads in one go.
Keep up the good work !.
Andy
penninha
I haven't played it much but my top score is 16440 on level 18. I'm pretty sure that other people have done way better :)
I think the score penalty for hitting destroyed cities should be raised again. The problem that I
found was that even without much skill you can quite easily defend your last city especially if its
next to the cannon, this means its easy to play for a long time without dying or losing score(As you did in the previous version). I preferred the faster arcade action that could only last for a few minutes unless you were really, really good (like Jim Perry ;).
The reason I died that time was because I accidentally clicked on my desktop when trying to shoot at a missile going towards an edge city, it would be nice to be able to toggle to fullscreen mode.
I like the other improvements you've made though, I hope to get a chance to look at your code soon when I'm not so busy.
Thanks for making this available. Great stuff :)
ititrx
Big update for Missile Commandeer!
v1.1
IMPROVEMENTS
BUG FIXES
Download
See the first post for most recent download links
And don't forget to post your recommendations, top level and high scores!
João S. B.
Missile Commandeer - Beta 2
v2.0
IMPROVEMENTS
BUG FIXES
Download
See the first post for updated download links
JGP
Definitely worth the download.
As for suggestions go, maybe you should display the level/wave no. the player is currently on.
This is really picky, and definitely not a major issue, but is would be nice if the splash screen texture did not get fuzzy round the edges when it is enlarged to retain the classic feel. As i said, not important :)
I did notice that the game gets stuck if you carry on firing missiles for a while after a level is finished. It doesn't change the score and just waits on an empty (no enemies) screen.
Also, on my computer if I fire 3 missiles in quick succession, one of them won't explode, the blue trail will just disappear as it reaches its end point.
Anyway, as i said, this game is really cool.
My top score so far is 6265 :)
Good work man!
Haff
TigerPhoenix
Very fun. I think I encountered the same issue with the missiles, but can't confirm since I was using my peripheral vision and didn't see what happened.
Should points really be taken off if a destroyed city is hit again It's not destroying anything, right
10890 first time out.
Bulldog.NET
Well done and thanks.
Knaut.
Amjath
Quick update. ...fixed a few things that were bugging me with the scores and when you get game over
Missile Commandeer - Beta 2
v2.1
IMPROVEMENTS
BUG FIXES
Download
See the first post for updated download links