Where do I find my Xbox 360's Connection Key?

Where can the Connection Key be found on my Xbox 360 to get it to connect with XNA

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Where do I find my Xbox 360's Connection Key?

  • Shannon Broskie

    Right now you cannot sell 360 XNA games. You can sell Windows XNA games.

    Q: Can I use the XNA Game Studio Express or XNA Framework to build a commercial Xbox 360 game
    A:
    XNA Game Studio Express will enable you to create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We will be releasing XNA Game Studio Professional next year which will allow developers to create commercial games for Xbox addition to Windows.

    Sharing games:

    Q: How exactly can I share my 360 game to other 360 users Will my game only be available to people with the XNA “Creators Club” subscription Will it be available to all 360 users that have an Xbox Live account
    A:
    There is currently no supported way to share binaries on the Xbox 360. Currently, there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express.

    1. The individual you are planning to share the game with must be logged in to Xbox Live and have an active subscription to the XNA Creators Club
    2. The receiving user must have downloaded the XNA Framework runtime environment for the Xbox 360
    3. The receiving user must have XNA Game Studio Express installed on their own development PC
    4. The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.

    There's been talk of this changing in the future. I'm hoping for an XNA Live Arcade. :)

    You might want to check out the XNA videos on MS's Channel 9.



  • KitGreen

    I am so glad someone posted this here, because I just spent 10 minutes searching through every blade and page searching for this damned key, until I figured something must be up. I anxiously await December 11th then!

    And I must say, this XNA network is truly the work of a genius. I installed the Game Studio thing and it looks as polished as MS Word! I figured coding for this thing would mean I would be sitting there for hours upon hours in DOS rattling off 0's and 1's all night until my fingers turned blue, but after seeing how the C# works, this looks like it could truly be a fun experience to use!

    A question or two: what is Microsoft's ultimate goal with this Are the games you distribute going to be free, and always free Will it be simple for the end user to install and uninstall, like the demo's or Live Arcade games Would games be publicly available to download in a marketplace-like setting or would you have to connect with each user individually to get them set up


  • Venkataramana

    The new XNA beta let me create an Xbox360 project but then it complained that I wasn't connected to a 360. The online docs for Configuring the Xbox 360 Console say "Before you can debug or play your Xbox 360 game, you must first configure your console. It is assumed that you have already purchased the XNA Game Launcher package from the Xbox Live Marketplace."

    So I just went out and purchased an Xbox 360, and went to all the trouble of signing up for Xbox Live. But I couldn't find anything in the Xbox Live Marketplace about the XNA Game Launcher package, so that's when I started Googling to find out how to get it, and you're saying the XNA Creators Club memberships will not be available until December 11th

    Does this mean I can't start targeting the Xbox till the 11th Doh!


  • IanBlackburn

    Right now, my knowledge is slim to none, but i'm a very fast learner!

    When I was first introduced HTML, I was like "you're kidding, right that's what all the fuss is about its all just brackets..." and although I never really pushed onward in the language, the concept of it was quite simple to me. Now, I see the potential of what C# is capable of, and I got some eBook tutorials (right now i've been reading at this site for a few hours now) and so far everything i've read is making perfect sense. I have put aside a 2-3 hours a day to learn C#, and hopefully I will be able to invest a chunk of Sunday into my learning as well. Before I even think about making something that can be considered a game, I want to read up on exactly how everything works, this way I will be able to actually understand what i'm doing, not just guessing. I seriously expected things to be a little bit more complicated than this, but time will tell when I start doing my own tinkering... :D Also, things like math and whatnot are a breeze to me, that shouldn't be a problem.



  • Dylan Smith

    n1ce_hat wrote:

    Wicked. I'm psyched! It sounds like investing time into developing things with XNA could really pay off.

    What size team would you say is average for making a standard game in a standard amount of time Could 3-4 people make a playable game in a relatively short time frame if we dedicated ourselves to it

    Of course, depending. How's your C# knowledge and math and 3D knowledge if you want to do a 3D game You just have to take a look at the XNA community sites that have popped up to see what a small team is capable of.



  • Andrius Bolsaitis

    That is awesome.

    I like how the developers are saying that it is going to be extremely expensive to make games for the PS3 because of how complex it is, and they will have to sell at least a half-million copies to consider breaking even, and many developers haven't even started making games yet... And Microsoft says "..hey kids, you can make games yourselves if you want! Here's all the tools, tutorials, and we don't even want any money!"

    Yeah yeah, I know there's a whole lot of difference between XNA games and your traditional studio game, but it's still funny to think about :)



  • Shamdogg

    n1ce_hat wrote:
    Yeah yeah, I know there's a whole lot of difference between XNA games and your traditional studio game...

    Not necessarily. We may not see XNA Half-Life 3, but other than that I think we'll be able to do pretty much anything else. If the video of XNA Racer is any indication you might not know the difference between a native C++ game and an XNA game.



  • Colin_Foster

    You need to purchase an XNA Creators Club membership first, and download the XNA Game Launcher onto your Xbox 360 from Xbox Live Marketplace. Then you'll be able to generate a connection key on the console to enter in XNA Game Studio Express.

    XNA Creators Club memberships will not be available until we launch, which I believe is December 11th.

    --Stephen


  • Mazzica

    Why not just use the keyboard and code it for both

  • mz1derful

    XNA Live Arcade would rock.

    So basically it's just for the chance to make games at home, and then a year from now you could potentially be your own 360 developer with the Professional version. Awesome.

    It sucks that there is so many requirements for users to exchange games, but I guess that's pretty much the only way to do it now..

    You say Game Studio Express can make commerical Windows games.. What would you have to do before you start selling copies of your game Would Microsoft require royalties



  • kevzn

    You won't be able to debug or play a 360 game until you have a Creator's Club membership, which I'm hoping will be live when GSE is released around the 11th. Stay tuned (i.e. keep checking the XNA home page ) You should be able to develop the game beforehand though, just not run it.

  • Califer

    Wicked. I'm psyched! It sounds like investing time into developing things with XNA could really pay off.

    What size team would you say is average for making a standard game in a standard amount of time Could 3-4 people make a playable game in a relatively short time frame if we dedicated ourselves to it



  • Matt A

    You may not even need the Pro version.

    You'd have to create your game before selling it and have a payment method. MS gets no royalties.



  • gracias

    Except I guess I need to go back out and get another controller to develop on the PC. The Xbox 360 only came with a wireless controller. Any hot tips on getting around that Is there a handy library that I can use to simulate the gamepad with my keyboard

  • Where do I find my Xbox 360's Connection Key?