RenderTarget2D and MipMaps

How to "enable" automatic mipmap generation in RenderTarget2D


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RenderTarget2D and MipMaps

  • Madix_t

    What platform is this on If Windows, what is your graphics card


  • dakota367

    Create a rendertarget with more than one mip level, and you're done. If there are mipmaps, the framework will automatically fill them for you during the Resolve call.


  • simon_

    We're thinking this is actually a driver bug. Apparently there is a problem with some NVidia drivers where the StretchRect call that we use internally is failing, but reporting success so we have no way of detecting and working around the problem.


  • nattylife

    Windows, (gf6200 128MB)
    and first mip map looks like this: [old link]

  • Davids Learning

    i don't know why but it don't work

    m_DrawBufferColor = new RenderTarget2D(m_GraphicsDevice,
    1024, 1024, 4, SurfaceFormat.Color, MultiSampleType.None, 0);

    m_Game.GraphicsDevice.SetRenderTarget(0, m_DrawBufferColor);

    //here i render

    m_GraphicsDevice.ResolveRenderTarget(0);
    m_GraphicsDevice.SetRenderTarget(0, null);

    //now i use it

    Texture2D Tex = m_DrawBufferColor.GetTexture();
    m_HDREffect.Parameters["DiffuseTexture"].SetValue(Tex);

    //part of fx file
    Out = tex2Dbias(DiffuseSampler, float4(In.TexCoord.xy, 0, 3));

    and i get some thing that looks like like random (texture on this mip level is some random memory)

    //------------------------
    it work when i do it that way but its slower:

    Texture2D Tex = new Texture2D(m_Game.GraphicsDevice, 1024, 1024, 1,
    ResourceUsage.AutoGenerateMipMap, SurfaceFormat.Color);

    byte[] Data = new byte[1024*1024*4];
    m_DrawBufferColor.GetTexture().GetData(Data);
    Tex.SetData(Data);
    m_HDREffect.Parameters["DiffuseTexture"].SetValue(Tex);

    and now it work fine
    //-------------------------

    any sugestion what i do wrong

  • Angry Coder

    Do you happen to remember which version of the driver you are using for your graphics card

  • Sarwanan

    i try it on 91.31 and 93.71 and dont work

    i have link to exe : [old link]

    if you see many earth on black it mean that my comp/system is broken:)
    if you see some thing else - its something with code.

  • RenderTarget2D and MipMaps