1) I've had virtually no luck getting the output of the AutoDesk convert-to-fbx tools to load into XNA successfully. Judging from the AutoDesk conversion tools, there are a number of .fbx variants in play. Maybe I'm converting to the wrong flavor of .fbx. Which variant does XNA like the best
2) In general XNA seems to like .x models better than .fbx models. What editors beside Blender produce .x directly
Thanks for any insight.
Cheers, Scott

.fbx vs. .x
anubisascends
Travis75
nicola_italia
Fbx has an option to include textures inside the Fbx file. Maybe that is why your Fbx files are larger.
Cheers,
Leaf.
txteacher
Sarath.
Me too. From maya to fbx and XNA.
I've experienced problems with transforms into the fbx file, but I think that it's my lack of modeling talent.
I don't know if there any differences between fbx and x. I'm not sure but I think that these two formats contains the same data.
Can you extract the same Model object from .x or .fbx files
Mark Beiley
I also have no trouble exporting from 3ds Max 9 directly to .fbx and into XNA. As I recall, it did help me to install the latest .fbx export plugin from the Max plugin website. I *think* this is the link, but I don't remember for sure:
http://usa.autodesk.com/adsk/servlet/item siteID=123112&id=8299784
With that plugin, I generate a binary .fbx file that doesn't seem too big, and it works fine in XNA.
jw700
I prefer .fbx. I use 3dsmax for my models and a good X exporter isn't put in by standard. In the time i tried to get directx working with vb .Net(something i never succeeded in) i was having problems with X files, there are so many working and not-working exporters.
My version of 3dsmax7 came with a .fbx exporter that works 100% fine. I only have to find out animation but that will come..
Nanja Raje Urs