Last week they said 'in a couple of weeks'. Today at Seattle code camp they did not commit any further to a date but said 'keep your eye on the XNA dev center'. So those who know are not talking, and the rest of us are just guessing.
What are we likely to see added to XNA Framework Beta 2 I wouldn't mind seeing a timeline added to the XNA website, like we have with XDK to see what is planned for each release or for the future.
Screw the pipeline, I want support for Windows Me! </sarcasm>
But seriously folks... this is awesome news. I can't wait! I'm interested to see how the pipeline is shaping up, and if there's been any changes to the audio api.
Its a small ZIP file, so I might as well email it to you. Hmm, whats you email Its not in your profile.
Oh, and also, you need to have the express edition installed in order to install XNA itself...But the different version of VS are fine SxS anyway, so doesnt matter.
Hrm, now that the content pipeline is mentioned...is it possible to load things WITHOUT the pipeline The way we do it now
I doubt any such templates will be very usefull for the second beta, because from what i've read and seen, the Content Pipeline is integrated with the IDE, and the content is processed at build time.
I would like to use Visual C# Pro, mainly because the Express Edition doesn't integrate with Team Explorer, but I am afraid I'll have to manage my source control in another way, since it looks like it's either this, or loosing the Content Pipeline.
Hrm, now that the content pipeline is
mentioned...is it possible to load things WITHOUT the pipeline The way
we do it now
Yes, but with some restrictions.
On Windows you can always just ignore the content pipeline and go on doing what you're doing today.
On Xbox, you can open files using System.IO, and write your own code to
read textures and vertices and mesh data from them, so if you want to
implement your own functionality similar to the content pipeline, you
can do that.
What you can't do on Xbox is to load textures and effects directly from
source formats like you do today. There is no Texture.FromFile or
EffectCompiler on Xbox, so you will need some code (whether using our
content pipeline or something you write yourself) that runs as part of
the build process to prepare these assets into Xbox format.
The inability to load assets directly from source format on Xbox is
actually one of the main reasons we decided to implement the content
pipeline in the first place!
I made myself a template for VS2005 Pro, and use that. If you want, I can send you the template(just a small ZIP file). Works perfectly fine. THe other benefit of that is that you can just go into the solution file, change one line, and now the solution file loads in the the express edition and works just fine - i do that ocassionally to test whether it will compile in EE.
So, need that template
XNA Beta 2 announced (date 'in a couple of weeks')
XNA Beta 2 announced (date 'in a couple of weeks')
James A Howard
Last week they said 'in a couple of weeks'. Today at Seattle code camp they did not commit any further to a date but said 'keep your eye on the XNA dev center'. So those who know are not talking, and the rest of us are just guessing.
Warren LaFrance Jr
shinji360
cmwith
EMShahram
What are we likely to see added to XNA Framework Beta 2
I wouldn't mind seeing a timeline added to the XNA website, like we have with XDK to see what is planned for each release or for the future.
ShadowRI
But seriously folks... this is awesome news. I can't wait! I'm interested to see how the pipeline is shaping up, and if there's been any changes to the audio api.
CompuDav
I would be interested in that template...can you put it up for download somewhere rapidshare
Cobolman
Oh, and also, you need to have the express edition installed in order to install XNA itself...But the different version of VS are fine SxS anyway, so doesnt matter.
Hrm, now that the content pipeline is mentioned...is it possible to load things WITHOUT the pipeline The way we do it now
ManuFern
I doubt any such templates will be very usefull for the second beta, because from what i've read and seen, the Content Pipeline is integrated with the IDE, and the content is processed at build time.
I would like to use Visual C# Pro, mainly because the Express Edition doesn't integrate with Team Explorer, but I am afraid I'll have to manage my source control in another way, since it looks like it's either this, or loosing the Content Pipeline.
Hope I'm wrong, though. Any official opinions
Ross Watson
lucerias
Yes, but with some restrictions.
On Windows you can always just ignore the content pipeline and go on doing what you're doing today.
On Xbox, you can open files using System.IO, and write your own code to read textures and vertices and mesh data from them, so if you want to implement your own functionality similar to the content pipeline, you can do that.
What you can't do on Xbox is to load textures and effects directly from source formats like you do today. There is no Texture.FromFile or EffectCompiler on Xbox, so you will need some code (whether using our content pipeline or something you write yourself) that runs as part of the build process to prepare these assets into Xbox format.
The inability to load assets directly from source format on Xbox is actually one of the main reasons we decided to implement the content pipeline in the first place!
FergusLogic
yjacket2006
So, need that template