Anyone having fun with XNA I have my tetris clone coming along quite nicely..
http://str8dog.shackspace.com/NotmyTetris.png
Right
now its based on fixed time steps, I am struggling to wrap my head
around how to let the game run real time and get the blocks to not fly
down the screen.
The spacewar example is awesome for picking up how to do various bits like sound, texture management and user input. Hell some of the classes I just swiped outright they were so easy to use.
What have you folks been able to do so far

My First Project
B Langston
msdate
Also, a real Tetris field is 10 blocks wide, no more, no less :)
Markus Ringl
Parham!
I take no credit for the game logic. This is pretty much a direct port of .NETTrix found in the book Beginning .NET Game Programming in C# by David Weller...
I also swiped quite a bit of code from spacewar.
MaggieChan
10 blocks you say heresy!
davidw
Hey man can I/you post this screenshot at
http://xbox360homebrew.com/photos/default.aspx
in the personal projects gallery
George Waters
Could you please post the answer to your problem here, or at least a link to the other message board.
Thanks!