IIRC the Rage 128 is DX7 era hardware. You'll need a card that supports the programmable pipeline (we recommend something that supports at least Shader Model 2.0 or above). You can find reasonably priced SM2.0 cards these days (or check Ebay).
I tried that, but I continue to get the same error. I'm just trying to build the basic Windows Game (XNA) project (from File->New). The relevant (I think) code looks like this:
What type of card do you have We should be giving a better exception message than that (i.e. we check for lots of things and throw better exceptions but that one must have slipped through.)
Nvidia GeForce 4 Ti 4600 here, same error - total bummer too, might have to work on the laptop for a while until I either buy a new card or a solution arises... still, looks like nice concise code, reminds me of the Jad engine, good stuff guys at least from what I can see of it :)
The values used in the attempt to create the GraphicsDevice were invalid.
The values used in the attempt to create the GraphicsDevice were invalid.
Paul Baudouin
According to my Device Manager, I have a Rage 128 Pro Ultra GL AGP. What should I have in order to create and run games in XNA
AG
beermix
IIRC the Rage 128 is DX7 era hardware. You'll need a card that supports the programmable pipeline (we recommend something that supports at least Shader Model 2.0 or above). You can find reasonably priced SM2.0 cards these days (or check Ebay).
Chris D Jones
THAT WORKED!!
Good on ya mate
This is a congratulatory sheep ->
.net sukbir
Umair Khan
I tried that, but I continue to get the same error. I'm just trying to build the basic Windows Game (XNA) project (from File->New). The relevant (I think) code looks like this:
private void InitializeComponent(){
this.graphics = new Microsoft.Xna.Framework.Components.GraphicsComponent();
this.graphics.AllowMultiSampling = false;
this.GameComponents.Add(this.graphics);
}
There's no WindowsGame_Starting function in this example.
Any suggestions
AG
CSB_FL
Roozbeh Sharafi
Hi Aaron
What type of graphics hardware do you have
Tamil mannan
Andreas Georgsson
Anyway, the error is this (it happens at runtime):
"NoSuitableGraphicsDeviceException was unhandled" on line 26 of SpacewarGame.Design.cs
Maclau
I got it to work. Add this line after the Graphics component is created:
graphics.AllowMultiSampling = false;
Then in the WindowsGame_Starting function set graphics.AllowMultiSampling equal to false again.
PerBylund
Robert Wakeland
Groovy. This is a bug. We're supposed to fallback to disable multisampling if it isn't available. I'll file a bug.
tomdart
Jason Croft