Using the XACT GUI, I have been unable to get anything to play through auditioning. I start and connect to the XACT Audio Console, get no errors, but the sounds just don't play. The in-game sound works fine. Anyone else experience this
I haven't had any other problems with audio on my system. Audio works in other games I'm working on, as well as in the current XACT-based game. It's just auditioning in the XACT GUI with the Audio Console that doesn't work. I haven't used auditioning in-game, since I've had no need for that.
My system has Realtek High Definition Audio hardware.
I do see the "connected" message in Audio Console.
The XACT toolbar does switch to connected.
I get no errors.
Does the Audio Console have any sort of diagnostic/debug switch
Has anyone else solved this problem I was able to get the "authoring tool" to connect to the "auditioning tool", but now when I attempt to play the sounds, I hear nothing. I was following this tutorial:
I'm using the December version of the SDK. The first time I used the tutorial a few weeks ago, it worked fine. I've reloaded my machine since then and it doesn't work now. I've tried recreating the xap file from scratch several times to no avail. All my other PC sounds work fine and the sounds in the spacewar demo work flawlessly as well.
We have occassionally seen issues where the Windows firewall or the IIS service running on the machine can prevent the XACT GUI from connecting to the auditioning console. Perhaps you could try stopping the IIS service if it's running and see if the problem goes away
To stop the service -
Right click on My Computer
Click Manage
Click on "Services" under "Services and Applications"
Look for the IIS service and stop it (right click, stop).
If that doesn't help then here're some more questions that may help us narrow this down a bit -
What version of XACT are you using
Did you notice this issue after any recent updates such as a particular XDK or DirectX SDK release
Are you running the auditioning console on the same machine or a remote machine (We added the support for remote auditioning for PC in the August SDK).
Do you have multiple audio devices on the PC that exhibits this problem Do you notice this problem on any other PCs (if you have access to multiple PCs)
Ashu Tatake - Game Audio Team - Microsoft Corp.
This posting is provided "as is" with no warranties, and confers no rights
I am also getting an error that says "Could not connect to Windows Auditioning Server". I am using the August 06 SDK. I get the error when I try to play my sound in the sound bank. I used your default "Basic" tutorial to generate my first Xact file.
I am new to your software, so I do not know what "The Auditioning Console" is. Please advise.
Is your Windows Auditioning Console application active at the time There should be an application called "AudConsole.exe" in your XACT installation which acts as your auditioning console for Windows. Launch this application, make sure that under "View" menuitem you have "View Windows Properties" checked and then click the connect button (it looks like two green arrows) on the toolbar.
Let us know if this doesn't work or you run into some other problems!
Ashu Tatake - Game Audio Team - Microsoft Corp.
This posting is provided "as is" with no warranties, and confers no rights
I stepped through the sound example in XNA and used the XACT 2.0 tool (Aug 2006 DirectX SDK) and i couldnt get the sound to work with my files. I messed about for a while and eventually used the files from the SpaceWar example game. The sounds worked in the game ok so my code was working. I can't open the sound files (dont have the .xap file to open them) so I can't test if there is something wrong with the sound files i made. The wav file i used plays fine with media player.
I'm getting the "Could not connect to Windows Auditioning Server" when i click play on the sound in XACT. Not running firewall locally (modem has one and using nat) and no iis installed.
Will keep experimenting or looking for another walkthrough
Strange - I don't think we've experienced any problem like this for a long time. At the risk of asking an insultingly obvious question, does audio work in general on your machine Do you see the "connected" message from AudConsole Does the toolbar icon switch to Connected after you sync up your content
Dugan Porter - Game Audio Team - Microsoft
This posting is provided "as is" with no warranties, and confers no rights
* I guess, it has something to do with the dowloads offered by Microsoft. We have had originally a SDK version downloaded September 1st - which was not the August 2006 SDK.
* Today I downloaded and installed the SDK again - and now we see file dates from August 2006.
Then it is mandatory to use the following steps to launch XACT and connect to an audition server:
1. open a DOS-Box and launch AudConsole.exe (and let the console window still open)
2. Launch XACT und try to connect to the audition server.
3. If the Windows Firewall dialogs pops up, allow XACT a connection to server
Sound Bank files created afterward will be fine and we was able to play sound in our XNA application.
I guess there is a problem with XACT V2.0, because we are running here into the same problem.
Two pc with Windows XP Pro and Windows XP Home Edition (German), sound works for games or other application.
Tried to create an XNA sample that plays sound - but XNA Game Studio Express shows a run time error saying that the parameter of the sound file are wrong.
Then we tried to play the audio file from the audio bank in XACT, but we received the error dialog "Could not connect to Windows Auditioning Server".
Tried to launch audconsole in a console window - there is just a message "Waiting for the XACT authoring tool to connect. ...."
We wasn't able to connect to the auditiong server using the button "Connects to a local windows process for auditioning" in the XACT toolbar.
IIS can't be cause the trouble, because Win XP Home doesn't has this software.
It seems that there is a problem in XACT v 2.0 tool (from August SDK). We are running here into the same trouble: Two different computers, one with Windows XP Pro and one with Windows XP Home Edition - (German).
Tried to play a sound file in XACT Sound bank and receive the error dialog: "Could not connect to Windows Auditioning Server".
Tried to launch AudConsole in a console window. Just receive the message: "Waiting for the XACT authoring tool to connect. Hit 'Q' at any time to exit."
I'm not able to connect to the local auditioning server using the button "Connect to Default Windows Machine" in teh XACT toolbar.
We tried to build the .xsb, .xgs and .xwb files and used it in a XNA project. But we got a run time error in XNA Game Studio Express Edition, that says the parameter in the xgs file are invalid. Then we copied a .xgs/.xwb/xsb file set from the SpaceStar sample into our project folder - and the files could be read without any trouble.
Auditioning not working on Windows
Murom
My system has Realtek High Definition Audio hardware.
I do see the "connected" message in Audio Console.
The XACT toolbar does switch to connected.
I get no errors.
Does the Audio Console have any sort of diagnostic/debug switch
Chaitanya Vempati
http://xbox360homebrew.com/blogs/audio/archive/2006/09/01/119.aspx
I'm using the December version of the SDK. The first time I used the tutorial a few weeks ago, it worked fine. I've reloaded my machine since then and it doesn't work now. I've tried recreating the xap file from scratch several times to no avail. All my other PC sounds work fine and the sounds in the spacewar demo work flawlessly as well.
Thanks!
-C. Butler
Suhaib
We have occassionally seen issues where the Windows firewall or the IIS service running on the machine can prevent the XACT GUI from connecting to the auditioning console. Perhaps you could try stopping the IIS service if it's running and see if the problem goes away
To stop the service -
If that doesn't help then here're some more questions that may help us narrow this down a bit -
Ashu Tatake - Game Audio Team - Microsoft Corp.
This posting is provided "as is" with no warranties, and confers no rights
code_junkie
I am also getting an error that says "Could not connect to Windows Auditioning Server". I am using the August 06 SDK. I get the error when I try to play my sound in the sound bank. I used your default "Basic" tutorial to generate my first Xact file.
I am new to your software, so I do not know what "The Auditioning Console" is. Please advise.
GreatDane
Is your Windows Auditioning Console application active at the time There should be an application called "AudConsole.exe" in your XACT installation which acts as your auditioning console for Windows. Launch this application, make sure that under "View" menuitem you have "View Windows Properties" checked and then click the connect button (it looks like two green arrows) on the toolbar.
Let us know if this doesn't work or you run into some other problems!
Ashu Tatake - Game Audio Team - Microsoft Corp.
This posting is provided "as is" with no warranties, and confers no rights
Ola Berntsson
I'm getting the same error message.
I stepped through the sound example in XNA and used the XACT 2.0 tool (Aug 2006 DirectX SDK) and i couldnt get the sound to work with my files. I messed about for a while and eventually used the files from the SpaceWar example game. The sounds worked in the game ok so my code was working. I can't open the sound files (dont have the .xap file to open them) so I can't test if there is something wrong with the sound files i made. The wav file i used plays fine with media player.
I'm getting the "Could not connect to Windows Auditioning Server" when i click play on the sound in XACT. Not running firewall locally (modem has one and using nat) and no iis installed.
Will keep experimenting or looking for another walkthrough
Cheers,
Stephen
Kevinmac
Strange - I don't think we've experienced any problem like this for a long time. At the risk of asking an insultingly obvious question, does audio work in general on your machine Do you see the "connected" message from AudConsole Does the toolbar icon switch to Connected after you sync up your content
Dugan Porter - Game Audio Team - Microsoft
This posting is provided "as is" with no warranties, and confers no rightspablo in the oakgrove
The problem is now solved. Here is, what I did:
* I guess, it has something to do with the dowloads offered by Microsoft. We have had originally a SDK version downloaded September 1st - which was not the August 2006 SDK.
* Today I downloaded and installed the SDK again - and now we see file dates from August 2006.
Then it is mandatory to use the following steps to launch XACT and connect to an audition server:
1. open a DOS-Box and launch AudConsole.exe (and let the console window still open)
2. Launch XACT und try to connect to the audition server.
3. If the Windows Firewall dialogs pops up, allow XACT a connection to server
Sound Bank files created afterward will be fine and we was able to play sound in our XNA application.
G. Born
nirmalarasu
I guess there is a problem with XACT V2.0, because we are running here into the same problem.
Two pc with Windows XP Pro and Windows XP Home Edition (German), sound works for games or other application.
Tried to create an XNA sample that plays sound - but XNA Game Studio Express shows a run time error saying that the parameter of the sound file are wrong.
Then we tried to play the audio file from the audio bank in XACT, but we received the error dialog "Could not connect to Windows Auditioning Server".
Tried to launch audconsole in a console window - there is just a message "Waiting for the XACT authoring tool to connect. ...."
We wasn't able to connect to the auditiong server using the button "Connects to a local windows process for auditioning" in the XACT toolbar.
IIS can't be cause the trouble, because Win XP Home doesn't has this software.
Any suggestion or help
G. Born
Philipp Lamp
It seems that there is a problem in XACT v 2.0 tool (from August SDK). We are running here into the same trouble: Two different computers, one with Windows XP Pro and one with Windows XP Home Edition - (German).
Tried to play a sound file in XACT Sound bank and receive the error dialog: "Could not connect to Windows Auditioning Server".
Tried to launch AudConsole in a console window. Just receive the message: "Waiting for the XACT authoring tool to connect. Hit 'Q' at any time to exit."
I'm not able to connect to the local auditioning server using the button "Connect to Default Windows Machine" in teh XACT toolbar.
We tried to build the .xsb, .xgs and .xwb files and used it in a XNA project. But we got a run time error in XNA Game Studio Express Edition, that says the parameter in the xgs file are invalid. Then we copied a .xgs/.xwb/xsb file set from the SpaceStar sample into our project folder - and the files could be read without any trouble.
Any ideas or suggestion
Regards
G. Born