Accessing internet resources?

I understand from the FAQ that the XNA Framework on the Xbox 360 will not have any support for Xbox Live, which means no network gaming, at least at this time. However I would like to know whether there is any support for accessing resource assets on the internet For example is it possible to access image resources on an internet site using a C# HttpWebRequest




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Accessing internet resources?

  • lushdog

    Thanks.

    By the way I'm not Emil, that was the other thread

  • Buddy Funny

    MagicBuzz wrote:

    Hello,

    So, if I understand well, there won't be a net support in XNA for X360.
    But for Windows, can we hope a net layer in XNA

    I'm currently working on a MMORPG, and XNA sounds good for the client software. But when I read this, I just fear we won't have any lib to help us networking, right

    From what I have read you should be able to use any .net framework (cf) api on the windows platform, but namespaces like System.Net is not implemented on the xbox360, and thus will only work on a windows platform.

    Roger Larsen


  • Ultrawhack

    We're still working out how the Xbox network stack will be expressed in our API.



  • jam281

    I wouldn't count on it. For Live games, I assume the network system is highly customized. For System Link games maybe though.

  • Acanthus

    Hello,

    So, if I understand well, there won't be a net support in XNA for X360.
    But for Windows, can we hope a net layer in XNA

    I'm currently working on a MMORPG, and XNA sounds good for the client software. But when I read this, I just fear we won't have any lib to help us networking, right


  • Chee Yong

     Paul Bleisch wrote:

     

    We're still working out how the Xbox network stack will be expressed in our API.

     

    Can we please get System.Net, or at least System.Net.Sockets That would open up some pretty interesting doors :). I'm currently building a network protocol (prototype in both C++ and managed code), and not having access to Sockets would be a deal breaker for me at least, and I'm pretty sure I'm not alone when it comes to this topic. I understand that it might be left out for now, but if the implementation in the future forces a certain pattern to be used for networking, it would seriously limit the usefulness of the XNA platform.< xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

     

    From what I’ve read in the docs for the 360 (and how to prepare for 360 development) it says that using sockets.h is recommended. So based upon that notion, it would seem somewhat strange not to allow the XNA framework to utilize this.

     

    Roger Larsen

     


  • Level255

    Hi Emil on the Xbox 360 there is no networking support for developers to use in their games. We definately understand that networking is a key scenario and we would love to enable it. We are investigating how we may change this for future releases.

    aL



  • laker_42

    Albert Ho *MSFT* wrote:

    Hi Emil on the Xbox 360 there is no networking support for developers to use in their games. We definately understand that networking is a key scenario and we would love to enable it. We are investigating how we may change this for future releases.

    aL

    Ouch, will the pro version of xna studio support System.Net for the xbox 360

    Roger Larsen


  • Alessandro Camargo

    I think he was doing a copy and paste. He probably has that paragraph in a snippets collection somewhere.

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