Hi everyone,
I am working on my Direct3D project and I have question about drawing 3D points in Direct3D. I want to draw 3D points that have more than one pixel. Just like SetWidth() in Line class. Any hints would be appreciated.
Hi everyone,
I am working on my Direct3D project and I have question about drawing 3D points in Direct3D. I want to draw 3D points that have more than one pixel. Just like SetWidth() in Line class. Any hints would be appreciated.
3D Points
_daz
Usually the restrictions with point sprites are size restrictions. Old hardware used to max the size to something like 64x64 pixels on the screen. But today's hardware seems to set this value to a crazy 4k pixels or something around that...
The other way around is to use vertex shaders to expand your points (search for particle sprites on the net and you'll find a helluva tutorials for this).
Fatalerr
bitem2k
Hi Wessam,
Thank you very much for your info. With SetWidth() in Line class, I can make lines thicker and these thickness is not change when I zoom in and out the screen. I want 3D points to be the same. Will the vertex shaders provide what I need thanks