I am putting this up hopeing it will be a community driven FAQ. If you see something asked often post it or something that is obscure. Whatever really as long as it may help.
I use links to threads only because they are expanding topics or many ways to do the same thing. I hope this helps.
Q: Are there any tutorialsA: Sure there are to start do the following:
1. If you go into C# Express -> help -> Contents
2. Help program opens expand:
XNA -> XNA Game Studio Express -> Getting Started with XNA
3. Click "Your First XNA Game"
Then Check out the following sites.
http://www.learnxna.com
http://www.xnaspot.com
Q: How do I import transparent Images such as png's and get them to be transparent
A: Easy answer.
spriteBatch.Begin(SpriteBlendMode.AlphaBlend);
spriteBatch.Draw(myTexture, new Rectangle(spriteX, spriteY, 50, 50), new Rectangle(mSpriteStartX, 0, 256, 256), Color.White);
spriteBatch.End();
Q: How do I get x64 support in Beta 1 of XNA
A: http://exdream.no-ip.info/blog/PermaLink.aspx guid=8962e9a7-3185-438d-882a-e8e919771dc2
Q: How do I show FPS
A: This is only one way:
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=683639&SiteID=1
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=688059&SiteID=1
//time since last FPS update in seconds
float deltaFPSTime = 0;
protected override void Update()
{
// The time since Update was called last
float elapsed = (float)ElapsedTime.TotalSeconds;
float fps = 1 / elapsed;
deltaFPSTime += elapsed;
if (deltaFPSTime>1)
{
Window.Title = "I am running at <" + fps.ToString()+"> FPS";
deltaFPSTime-=1;
}
// Let the GameComponents update
UpdateComponents();
}
Q: How do I use boundingbox with 2d
A: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=683944&SiteID=1
Q: How can I use Space Wars with keyboard
A: http://xnaspot.com/Tutorial_GettingStarted.aspx
Q: How do I load a 3d mesh .x files in Beta 1
A: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=683102&SiteID=1&PageID=0
Q: How can I use VB.NET
A: Only very limited support.
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=685676&SiteID=1
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=687175&SiteID=1

XNA Development FAQ
javawaba
Q: Where are the physics
A: XNA is a framework to develop from similar to how .NET is a framework to develop from. You still have to role your own physics since XNA is not a Game Engine. If you would like that please check out TourquX when it comes out.
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=684033&SiteID=1
Q: What shader versions does XNA Support
A: On windows ( 1.1, 1.3, 1.4, 2.0, 3.0 ), On Xbox it supports shader model 2.0, plus an extended Xbox-customised variant of 3.0
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=686803&SiteID=1
Q: How do I poll the mouse position and create a Mouse in the window
A: http://www.xnaspot.com/Sample_Mouse.aspx
Q: How do I handle basic KeyBoard input
A: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=683239&SiteID=1