60 FPS - C# MDX

Is 60 frames per second significant to any settings in C# managed DirectX Or is this totally down to the hardware

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60 FPS - C# MDX

  • CLR_cn

    Thanks Jim, I was just wondering if there was something in DirectX purposely limiting it as to not waste CPU cycles. Perhaps not though.
  • xw

    Not sure where you're going with this. If you're monitor has a refresh of 60 Hz you can have your rendering synch with it so you don't get what is called tearing, but other than that the number isn't significant.

  • 60 FPS - C# MDX