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Software Development Network>> Game Technologies>> 60 FPS - C# MDX
60 FPS - C# MDX
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60 FPS - C# MDX
Is 60 frames per second significant to any settings in C# managed DirectX Or is this totally down to the hardware
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60 FPS - C# MDX
CLR_cn
Thanks Jim, I was just wondering if there was something in DirectX purposely limiting it as to not waste CPU cycles. Perhaps not though.
xw
Not sure where you're going with this. If you're monitor has a refresh of 60 Hz you can have your rendering synch with it so you don't get what is called tearing, but other than that the number isn't significant.
60 FPS - C# MDX
Answer this question
60 FPS - C# MDX
CLR_cn
xw