What type of card do you have We should be giving a better exception message than that (i.e. we check for lots of things and throw better exceptions but that one must have slipped through.)
IIRC the Rage 128 is DX7 era hardware. You'll need a card that supports the programmable pipeline (we recommend something that supports at least Shader Model 2.0 or above). You can find reasonably priced SM2.0 cards these days (or check Ebay).
I tried that, but I continue to get the same error. I'm just trying to build the basic Windows Game (XNA) project (from File->New). The relevant (I think) code looks like this:
Nvidia GeForce 4 Ti 4600 here, same error - total bummer too, might have to work on the laptop for a while until I either buy a new card or a solution arises... still, looks like nice concise code, reminds me of the Jad engine, good stuff guys at least from what I can see of it :)
The values used in the attempt to create the GraphicsDevice were invalid.
aCaen
Vulcanoro
Anyway, the error is this (it happens at runtime):
"NoSuitableGraphicsDeviceException was unhandled" on line 26 of SpacewarGame.Design.cs
Ion101
Emanuel Dejanu
IIRC the Rage 128 is DX7 era hardware. You'll need a card that supports the programmable pipeline (we recommend something that supports at least Shader Model 2.0 or above). You can find reasonably priced SM2.0 cards these days (or check Ebay).
nwyork
I tried that, but I continue to get the same error. I'm just trying to build the basic Windows Game (XNA) project (from File->New). The relevant (I think) code looks like this:
private void InitializeComponent(){
this.graphics = new Microsoft.Xna.Framework.Components.GraphicsComponent();
this.graphics.AllowMultiSampling = false;
this.GameComponents.Add(this.graphics);
}
There's no WindowsGame_Starting function in this example.
Any suggestions
AG
Alex-MyRpg
THAT WORKED!!
Good on ya mate
This is a congratulatory sheep ->
Henny
Carl Bruneau
Groovy. This is a bug. We're supposed to fallback to disable multisampling if it isn't available. I'll file a bug.
piccolo2101
ElliotHC
Hi Aaron
What type of graphics hardware do you have
Weavor
krhoover
According to my Device Manager, I have a Rage 128 Pro Ultra GL AGP. What should I have in order to create and run games in XNA
AG
josef koory
mono_blaine
I got it to work. Add this line after the Graphics component is created:
graphics.AllowMultiSampling = false;
Then in the WindowsGame_Starting function set graphics.AllowMultiSampling equal to false again.