I have a model that I downloaded off of TurboSquid. I pulled it into 3DS MAX 9, and exported it as an FBX file.
I added it to my project, and when I try to compile I get the following error:
BasicMaterial has a texture, but geometry does not contain texture coordinates.
Is this a problem with 3DS or GSE Any ideas on how to fix it

Problem using .FBX file
AnaC
Eli,
I was using 2006.08, so I upgraded the plug-in and tried again, unfortunately I got the same error. So I then exported it as ASCII and did a search for LayerElementUV; here is what was there:
LayerElementUV: 0 {
Version: 101
Name: "UVChannel_DIFFUSE0"
MappingInformationType: "ByPolygonVertex"
ReferenceInformationType: "IndexToDirect"
UV: 0.999998331069946, ..... <snip>
If this doesn't help, let me know how, and I can send the model to you directly to look at or make it available for download.
mcrisf
Whoisit
Eli,
I don't know what the bug number is, after attaching the files I got an error screen when the upload was complete. I am hoping after all of that work, it all came through.
But yes, you are correct, "jet.fbx" is the file that I exported from the MAX scene. Poetz 670.max is the max project I am working from.
Mike
Sqnyy
a couple of things to check:
Do you have the latest version of the fbx plugin, 2006.11
When you export, are you exporting to 2006.11
try exporting to ascii fbx, and open the file in a text editor. search for the text "LayerElementUV" - do you see it anywhere
Lars Roith
I haven't had much time today to look at it, but the problem appears to be in a part of the scene called "l_trim". It has a material which uses a texture, but it doesn't have any texture coordinates. I'll keep you informed what I find out. Can I email you That might work better than the forums.
Thanks
Eli
Corey Furman
Eli,
You can E-mail me at mikepolzin(at)yahoo.com.
Thanks for looking into this!
Mike
Thorri
VPDJ
Thanks,
Eli
dbcuser
Sorry to jump in but if you'd like to share the file with us please file a bug on Microsoft Connect where you can attach a file (Up to 2MB). You can find more information here: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=682921&SiteID=1
Thanks!
ckob
Ok, I'm on the case
. What's the bug number in connect
Also, just to be sure, you downloaded something from turbosquid, imported it into max ( that's potez 670.max ) and then exported to fbx ( that's jet.fbx )
Yahya
Okay, I zipped up the whole thing (.max scene file, textures, .fbx) and put them up on my server, you should be able to grab them from here:
http://www.wilderland.com/wld/Assets.zip
Eli, let me know when you've downloaded it from my server so that I can pull it off.
I did also file a bug report, so this is in the system as well now as well.
Mike