Hi,
I'm having a
frustrating problem with the wglCreateContext call. I'm using DirectX
for rendering on screen, and I'm using OpenGL to render the same thing
onto a bitmap (for printing). When not using DirectX, the OpenGL bitmap
creation works fine, but when using DirectX, the wglCreateContext call
fails and GetLastError returns 8 ("Not enough storage is available to
process this command"). Anybody got any thoughts on this A number of
calls are succeeding before this call fails: getting the screen DC,
CreateDIBSection, SetPixelFormat all succeed.
All help is appreciated!
Wout

OpenGL wglCreateContext fails when rendering onto a bitmap when not having rendered onto a window first
Ben S
You are very unlikley to get a good answer here especially now that you've identified that DirectX doesn't cause the issue.
Try http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi if you haven't already done that.
Ray Mordy
Some more details:
OS: Windows XP Pro, graphics card NVIDIA GeForce 7600 Go (512 Mb memory).
Digging further!!!
Wout