Shader Problem (+video)

Hi all,

I seem to be having a slight problem with one of my shaders. See the video:
http://luteo.us/wp-content/uploads/2007/01/ShaderError.mov
As you can see, the transparency is not acting as it should. Though the transparent sphere I can see the tiger and the yellow globe but not the cylinder. I'll post the .fx file if you request it.

Some more info:
I'm building this all in C# 2005 (Std), using the latest DirectX SDK (December 06).

Thanks in advance,
Eddy



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Shader Problem (+video)

  • Dietz

    You're right. After I loaded another scene it worked fine. Thanks for the tip :)


  • Anton__

    This is not a problem with your shader. This is a Z buffer problem because you're sphere is renderer before the cylinder. The tiger and the globe are rendered after the sphere so there's no problem with them. Right



  • Shader Problem (+video)