I am an experienced developer but a newcomer when it comes to developing games. I recently downloaded XNA Game Studio Express and have been studying the space war game.
I am developing a solitaire-type card game where the player can drag and drop cards from one pile to another. I have much of the domain logic written, and now I am tackling the user interface.
Most of the XNA tutorials I have seen use arcade-type games for their examples, and I have not seen any that use a solitaire-type card game. This brings up several questions:
1) Is the XNA framework suitable for developing a solitaire-type card game
2) Does any know of any XNA tutorials that use a solitaire-type card game (preferably with dragging and dropping of cards) as an example
3) Is there a more suitable framework I should use
Thanks for any help you can provide.
Thomas Hawk

Using XNA Game Studio Express to develop solitaire game
David Botz
Whilst you can use XNA for this - you might also want to checkout the blackjack starter kit from c# express http://msdn.microsoft.com/vstudio/downloads/starterkits/ which uses GDI.
Also it is possible to wrap the cards.dll that comes with the windows card games - see http://www.codeproject.com/csharp/drawcardscp1.asp and http://www.catch22.net/tuts/cardtut.asp and http://thehouseofcards.com/card_images.html (links to card images and also more articles on using cards.dll)
Of course is xbox is your goal then these are all non starters.
shaw79
Hello, Thomas!
XNA is great for such things! With the use of 2D textures (or a 3D environment, if you're feeling fancy), you could easily build a card game. I think that most people that have worked on the demos and tutorials are just going for action/adventure for their genre because it's a popular choice (hell, I know I love it :) ). But there's definitely room in the XNA family for card games, puzzle games, and such!
In reply to your questions:
1) Absolutely :)
2) None yet that I'm aware of, though I'm sure the rest of the community will chime in on this. For a simple card game, I'd recommend looking at some of the 2D-based tutorials, such as the tile-based tutorials. I have a small app (uncommented) that I've been working on as a map tool for RPGs. It consists of picking up and moving tiles (representing people) around on a map. If you'd like to see that, let me know :) It's pretty rough, I should warn you. :)
3) XNA should do just fine. :)