DrawableGameComponent - Need to create Texture on fly!
DrawableGameComponent - Need to create Texture on fly!
I have created and drawable component but need to recreate a texture (2d sprite) on the fly from a bitmap using Texture2D.FromFile. To do this i need to access the Graphics Device.
The graphics device (this.GraphicsDevice) exposed from the base class (DrawableGameComponent.GraphicsDevice) returns a null reference in both the Update and Draw (override) methods. 
Help 
DrawableGameComponent - Need to create Texture on fly!
Alfredo Di Patti
Did you add your DrawableComponent to your game's component list
Personally, I just make a public property in my game class (public GraphicsDevice GraphicsDevice{get{return graphics.GraphicsDevice;}}), which all my components have references to. Then, I just use game.GraphicsDevice to access the device.
MrZkitten
private GraphicsDevice ParentGraphicsDevice
{
get
{
IGraphicsDeviceService graphicsservice = (IGraphicsDeviceService)Game.Services.GetService(typeof(IGraphicsDeviceService));
return graphicsservice.GraphicsDevice;
}
}
Would prefer to use base property but ...