How has a Physics GameComponent?

I'm looking for a simple .NET physics plugin for doing 2D physics while I'm using XNA; any suggestions



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How has a Physics GameComponent?

  • VSB

    The screenshot is a little vague, when will we be able to download the sample and from where Will you be turning the XPA into GameComponents


  • Prasenna

    Andre Odendaal wrote:
    This looks awesome! Are there some demos/samples or documentation on how to use it

    it is under development right now.

    you can use OPAL documentation/samples



  • Ossie Bucko

    Narrow it down a little.  What kind of 'physics' are you looking for   Ragdoll   Ball bouncing

     

    Oh, wait....2D.  ..hmmm....so are we talking about the results of collision detection or something


  • darkened-flame

    Rigid Body Dynamics would be more an adequate, gravity would be nice but is not required.

    Truth be told I'm making an arkanoid example (and I want to do other simple games) and I need some collision detection and response.


  • Blkbird

    Thanks for the link raxxla, you might want to consider putting this link on your Codeplex site as well.


  • KimberlyL

    The first simple XPA demonstration are avaliable.

    here is a screenshot...



  • guiguigui

    just take a look at this project . may be it will helps...



  • Hervens

    I've got a 2D XNA physics engine (to be named: Farseer Physics Engine) in the works. It currently does polygon-polygon collision detection (concave or convex polygons!) and has the normal Rigid Body physics you'd expect. I have to work through a few more things, then I will put be putting it on CodePlex.

  • Kolja

    This looks awesome! Are there some demos/samples or documentation on how to use it


  • ivanchain

    Andre Odendaal wrote:
    The screenshot is a little vague, when will we be able to download the sample and from where Will you be turning the XPA into GameComponents

    You can find all sources at our codeplex project page.

    We are going to turnt it into XAN GameComponent (it is our plan for the future)



  • WebSigMan

    Now that's just awesome. Where can i find docs



  • How has a Physics GameComponent?