I've got a 2D XNA physics engine (to be named: Farseer Physics Engine) in the works. It currently does polygon-polygon collision detection (concave or convex polygons!) and has the normal Rigid Body physics you'd expect. I have to work through a few more things, then I will put be putting it on CodePlex.
How has a Physics GameComponent?
VSB
Prasenna
it is under development right now.
you can use OPAL documentation/samples
Ossie Bucko
Narrow it down a little. What kind of 'physics' are you looking for Ragdoll Ball bouncing
Oh, wait....2D. ..hmmm....so are we talking about the results of collision detection or something
darkened-flame
Truth be told I'm making an arkanoid example (and I want to do other simple games) and I need some collision detection and response.
Blkbird
KimberlyL
The first simple XPA demonstration are avaliable.
here is a screenshot...
guiguigui
just take a look at this project . may be it will helps...
Hervens
Kolja
ivanchain
You can find all sources at our codeplex project page.
We are going to turnt it into XAN GameComponent (it is our plan for the future)
WebSigMan
Now that's just awesome. Where can i find docs