I have a simply game where I'm drawing a flat terrain made up of tiles, each tile being made up of two triangles, and I'm using index + vertex buffers. On my computer (Geforce 6600GT, AMD Barthon 2600+) everything works fine. On my laptop (Centrino 1.7, Intel on-board graphics) nothing shows, so I guess the vertices aren't being drawn.
I'm assuming this is because the on-board card does not support some feature that the 6600GT supports. I checked the GraphicDevice.SoftwareVertexProcessing property, and on my computer it is false, while on the laptop it is true, so I'm assuming that's set right, since most on-board cards don't support much hardware stuff. I'm also using a BasicEffect so that might be it..
I guess I have to check some other capabilities, but I don't know which, so I just needs some tips on what should be checked and adjusted using the Capabilities class.
Thanks

Checking for capabilities
Sunny Jung
Wild guess: are you using 32 bit index buffers I have a feeling the Intel might only support 16.
Have you tried other XNA games on the Intel card Does SpaceWar work, for instance
Milzit
As long as you have fewer vertices than that, you should generally prefer 16 bit format since it will be smaller and usually slightly faster.
sny
Yep, it was the 32-bit index buffers. 16 bit works fine :) Are there any implications to using 16 instead of 32 bit Maybe there is a way to check for it and use either 16 or 32 depending on the card
Thanks a lot!
Rykin Poe
Try filling your index buffer with an array of shorts instead of ints.