Art/Sound assets

First off, I'm really excited about XNA/etc. If I ever meet the guy/gal who came up with this idea I would love to buy them a beer.

I'm a programmer with professional experience. I feel like I'll be comfortable with XNA development once I've got my hands on it. My main concern is game assets. I'm no artist, nor am I a sound engineer.

Here are my questions:

How much art/sound content is expected to be available for programmers like me

Will there be a variety of content For example, I want to make a fantasy RPG and some other guy wants to make a space themed FPS. Will we both have access to the assets we need

Will art and sound types be able to upload their own content for other developers to use



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Art/Sound assets

  • Warren13

    http://www.flyingyogi.com/fun/spritelib.html

    Boy I wish I found this earlier.


  • Pintoo Khaira

    Max Damage Studios will be releasing game sound packs for free community use.

    http://www.maxdamage.net

    We'll also have music and take custom sound requests for a very small fee. The packs will probably be released in early December, just before the full version of Game Studio Express. I know exactly how much "stuff" you need for a successful game (it's not just code), so we're looking forward to contributing to the community.



  • Spooner

    Bookmarking that site now. Thanks!

    The Missile Command game looks pretty cool.



  • CodeSweatAndBeers

    Small bump on this one.

    Maybe there are others out there like us who are really into the programming but can't draw worth a damn. Anybody want to point us in the right direction for some free/PD game art assets like sprites, backgrounds, textures, meshes, etc


  • Chaseman

    Great to hear your enthusiasm.

    For the first version, the starter kits XNA will be providing (from a variety of genres) will probably be your best initial source for assets. Beyond that, a longer term goal is for an XNA community where assets will be able to be easily shared.

    Amy


  • godsarmy

    For textures this is a pretty good resource to get started... They have low res textures for free, and high res textures (with bump maps and some with alpha) for an annual subscription of around $60 USD.

    http://www.texturebin.com/

    I found this resource thanks to reading a tutorial on this site http://www.xnaresources.com



  • Colin Reid

    I just found this thread this morning at the Indie game developer forums. Has quite a few links to some free tile maps and characters.

    http://forums.indiegamer.com/showthread.php t=8409

    Also a very good forum if you're an indie or thinking about going indie. I've been a lurker there for years now.


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