Can anyone please enlighten me on how this all will work. How I see it, there are two points for having XNA.
1. To let gamers make Xbox 360 non-commercial games freely to play on their own consoles.
2. To let gamers make Xbox 360 commercial games that they may transfer over live. But can we sell these games & start a business And where do our limits end & then begin again with Pro
I have been trying to start a video game business for years now, working with teams and software, and Microsoft XNA can be a new pedestal for my team and business.
Thanks in advance.

So how does this (non)commercial business work?
kawano1h
AlexCr
NoSTaBoNN
The exact process for pushing the bits down the the 360 isn't 100% clear at the moment, but it since its done from c# express the implication is that there needs to be some kind of solution/project structure. Its certainly not something that the general end user can do with a few clicks of the mouse/gamepad.
So could you sell 'the solution' and walk people through the process - yes probably but it wouldn't be the clean experience peope are used to and as of now it remains to be seen if you can push arbitrary assemblies or if you need source.
So I should clarify my previous answer - there is nothing built in that would give you a business model for distributing games on the consoles (as Jim correctly pointed out on the PC it is, as its always been, up to you).
sebastian_v_b
search and deploy
Other reasons for having XNA:
Allow users to create full commercial applicaitions using GSE for windows, for Free!
Allow users to create cross-platform applicaitons between Windows and XBox 360
I have worked with several so-called virutal/community game projects over the years. Initially in c++ (these all failed to get anywhere) and two now in .NET (both of which have managed to get running TechDemos done in a reasonable amount of time) one of these projects is still progressing. I see XNA as being a good move for such teams as well as more traditional (in the same office) teams. I will be pushing my work to allow me to switch over for my projects :)
Mchafu
C# 2005 Express
Goto http://msdn.microsoft.com/vstudio/express/visualcsharp/
and download it :)
have fun with it, even without XNA it is a great Development Environment!
cheers,
Paul
Byenary
AndrewBadera
Cornel Arnet
Right now with the announcement that has been made XNA Framework isn't really designed for you to run a business on the back of it. The target audience is hobby developers who want to share.
So the best way to turn it commercial is use the cheap/free/easy to use tools to produce your game demos quicker and faster than before. You will still have to pitch the games to a publisher or xbox live arcade. Its not completely clear if XBLA will accept XNA games into its commercial offerings either now or in the future.
There is mention of a XNA Professional product later, but details are few.
Will XNA Framework increase the number of commercial games written in managed code - well I think so but I often am accused of being biased so you will have to make up your own mind and take a gamble.
Gabriel3
yes,
as the XNA FAQ has stated.
Making/distributing commercial games for Windows using XNA is FREE
r3n
Farhan H Soomro
KannanPV
RLovelett
So, as of now, I can not sell any games I make
Pity, I have found other engines for computers out there but I prefer console over PC.