So how does this (non)commercial business work?

Can anyone please enlighten me on how this all will work. How I see it, there are two points for having XNA.

1. To let gamers make Xbox 360 non-commercial games freely to play on their own consoles.

2. To let gamers make Xbox 360 commercial games that they may transfer over live. But can we sell these games & start a business And where do our limits end & then begin again with Pro

I have been trying to start a video game business for years now, working with teams and software, and Microsoft XNA can be a new pedestal for my team and business.

 

Thanks in advance.



Answer this question

So how does this (non)commercial business work?

  • kawano1h

    Yes.

  • AlexCr

    Depends on how you set it up. If you use the wired controller for input it could be virtually identical. You can have networking on the PC, so that could be different if you used it. It's basically up to you. You can make it the same or use the differences available on the PC.

  • NoSTaBoNN

    The exact process for pushing the bits down the the 360 isn't 100% clear at the moment, but it since its done from c# express the implication is that there needs to be some kind of solution/project structure. Its certainly not something that the general end user can do with a few clicks of the mouse/gamepad.

    So could you sell 'the solution' and walk people through the process - yes probably but it wouldn't be the clean experience peope are used to and as of now it remains to be seen if you can push arbitrary assemblies or if you need source.

    So I should clarify my previous answer - there is nothing built in that would give you a business model for distributing games on the consoles (as Jim correctly pointed out on the PC it is, as its always been, up to you).



  • sebastian_v_b

    Awesome. And then I assume I can sell it on the PC as well
  • search and deploy

    Other reasons for having XNA:

    Allow users to create full commercial applicaitions using GSE for windows, for Free!

    Allow users to create cross-platform applicaitons between Windows and XBox 360

    I have worked with several so-called virutal/community game projects over the years. Initially in c++ (these all failed to get anywhere) and two now in .NET (both of which have managed to get running TechDemos done in a reasonable amount of time) one of these projects is still progressing. I see XNA as being a good move for such teams as well as more traditional (in the same office) teams. I will be pushing my work to allow me to switch over for my projects :)



  • Mchafu

    C# 2005 Express

    Goto http://msdn.microsoft.com/vstudio/express/visualcsharp/

    and download it :)
    have fun with it, even without XNA it is a great Development Environment!

    cheers,

    Paul



  • Byenary

    So if I were to program a game to work on my 360, would you say it would work the same on the PC or would the programming be much different
  • AndrewBadera

    So I can program it to work on the PC
  • Cornel Arnet

    Right now with the announcement that has been made XNA Framework isn't really designed for you to run a business on the back of it. The target audience is hobby developers who want to share.

    So the best way to turn it commercial is use the cheap/free/easy to use tools to produce your game demos quicker and faster than before. You will still have to pitch the games to a publisher or xbox live arcade. Its not completely clear if XBLA will accept XNA games into its commercial offerings either now or in the future.

    There is mention of a XNA Professional product later, but details are few.

    Will XNA Framework increase the number of commercial games written in managed code - well I think so but I often am accused of being biased so you will have to make up your own mind and take a gamble.



  • Gabriel3

    yes,

    as the XNA FAQ has stated.

    Making/distributing  commercial games for Windows using XNA is FREE

     



  • r3n

    You can sell any Windows games you create using GSE, just not 360 games.

  • Farhan H Soomro

    probably have to make a deal with Microsoft Game Studios or another game publishing company for an xbla release.
  • KannanPV

    Ok, I read somewhere on the forums that there are some programs I need to download to run XNA (beta). Can someone tell me what they are
  • RLovelett

    So, as of now, I can not sell any games I make

    Pity, I have found other engines for computers out there but I prefer console over PC.


  • So how does this (non)commercial business work?