Does anyone know of an official list of features and limitations for the different Vertex Shader and Pixel Shader versions (1.1, 2.0, 3.0, etc)
I couldn't find anything on the Microsoft or nVidia web sites or on the web. I don't even know for sure who governs these standards.

Official List of Features and Limitations of the various Pixel Shader versions?
SillyMS
afshar
andyfraser
Besides the fact that the xbox doesn't have MRTs and the support for Vertex Texturing, which is not on all PC SM 3.0 cards
ModelMan
Hussain Noordin
This is we-just-landed-on-the-moon impact news to me!
nils49
Kira_26
Edit: I found this in MSDN2. Not exactly what you're looking for, but a really good read.
Karl Kaiser
rwerner
dumbo
Deano
LogCale
Is there any documentation on this
I almost gave up geometry instancing on PC, since I've read somewhere on nvidia's site that the gain isn't that high when passing a certain number of batches / frame.
I'll soon get an xbox, so I want to be prepared to use as much of it's power as I can :)
Nightmare_BE
Cheers,
Leaf.
narend