Private Network Functionality with XNA

Hey guys,

Does anyone know if there will be any networking API included with future released of XNA Im not looking for developing for Live! but for a custom client/server structure.

Any insight would greatly be appreciated.




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Private Network Functionality with XNA

  • Part Time Australian

    Yeah the FAQ says the "next release" may possibly contain networking code. Just kinda sucks because my idea for DreamBuildPlay was basically all Network oriented.


  • JohnPrem

    There is a current system built, you need to use the system.net classes from the .net framework.



  • NyAw

    You're correct. The XNA team knows this is a big deal.

  • YOOSEFI10

    So just do it for the PC, that's what I'm doing.

  • David S. Anderson

    Maybe I should have been more specific, I meant for the Xbox 360. My understanding is the system.net will not work on the 360.

    --Matt


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