Debug Run-time

Hey Guys,

I can run the DX 10 examples, but it seems like I can not find the debug run-time. In DX 9 there was a switch in the control panel that offered you to switch back and forth between debug and release run-times. The HDR Formats DX10 program seem to stay black as soon as I debug it.

Any help would be appreciated,

- Wolfgang

 



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Debug Run-time

  • Shirvo

    The debug runtime is now implemented as a API layer. As any other API layer the usage is controlled with the D3D10_CREATE_DEVICE_FLAG during device creation. You need to add D3D10_CREATE_DEVICE_DEBUG to activate it.

    After this you can query the device for the ID3D10ebug and ID3D10InfoQueue interface.



  • Debug Run-time