Day 1 - Where you at?

So day 1 of the XNA madness has come to a close, with many more to follow. How far has everyone gotten on their first game projects I haven't spent nearly as much time as I wanted to on this, but I managed to get my head to bounce around the screen. I think the next step would be to add another head (i.e. angelina jolie) to bounce around. Maybe I'll even add collision detection so that if the heads hit, she says something like "I want you so much!" and I go "Yeah, whatever" and bounce. ...not sure if I should have mentioned the idea for this game...now everyone's going to steal it and make millions.

But enough about my awesome game in the works. If anyone has anything worth checking out, upload it somewhere and post the link in this thread. Then others can see what XNA is capable of and have hope!



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Day 1 - Where you at?

  • Davids Learning

    Terrain Visualization from heightmap data complete.


  • Rohit Tela

    or post it at www.xnaspot.com. That way examples won't be splattered all over the net.
  • robertje

    percent20 wrote:
    Wow, i feel dumb. I got a half of a crapy Space invaders working. Took me most of yesterday :(

    I have a somewhat minimal programming background when it comes to stuff like this, so I am going slowly too.


  • pwhitaker

    Ummm..

    I installed it.

    Built the spacewars project, got the initialization set up for my 2D game. Not a whole lot done, actually. When I'm actually home I'll hopefully get more into it.


  • Mateusz Rajca

    I'm almost done with a simple invaders type game. Asteroids come from the top of the screen and you have to use your ship to defend against them. It's coming along pretty nicely. I'll post a demo once I'm done.


  • SteveLK

    I made pong !

  • mlewus

    Built a graphical UE3-style material editor and compiler using XNA and IronPython. I'll post screenshots when I get home from work, probably.

  • Ronaldlee Ejalu

    Working on a generic front end video setting configurator.

    Stuck for a few hours trying to bind the game window (preview video settings similar to ATI control panel) to a control on a form but after some searching found out it was not possible.

    Now looking into just moving the window to the corner of the screen for now.



  • Kim Madsen

    Given no previous c# experience and minimal c++ experience I have a tic tac toe board drawn, game start button, and mouse cursor working all of which took me about 2 hours.  I think I'm spending more time fighting c# than I am on the XNA stuff.  Oh and fighting some framework bugs like no '#' in the project path.
  • Iggy Kay

    I'm working on this .map exporter for using maps I make in 3D World Studio in XNA.  After, I'll do a heightmap terrain.  If nothing like that is posted here tomorrow by the time I finish them.  I'll post them here somewhere.

    This is fun.  :) <beaming smile of ultimate inner peace found in using XNA>



  • R.Tutus

    Hmm working on a 2D Pong game, just to get to grips with the framework. After this I gotta start work on my thesis - an IPv6 Network Tool and Simulator, all in 3D. Got till May 2007 to finish it so will be taking it slowly. I'm aiming to do it completely in XNA, unless I run into problems..

  • Ty Y

    so far i build a simple 2d mapeditor in C# that stores data as xml, and loads it into an XNA project. gonna focus on 2d first b4 ill start with 3d.. :)
  • AboOmar

    Wow, i feel dumb. I got a half of a crapy Space invaders working. Took me most of yesterday :(

  • BALA SINGAM

    Got into sprite properties - did some collision work using the statdyn technique. Built a reaaaally simple mouse tutorial, sent it to XNA Spot, hope it helps somebody.


  • Day 1 - Where you at?