Hello:))
i have one question:
i need run few game objects for example Game1 and next
Game2 .... Game3 for example:
static void Main(string[] args)
{
using (Game1 game = new Game1()){
game.Run();
}
and next game object:
using (Game2 game = new Game2()){
game.Run();
}
when i make Exit() from Game1 program stop on Game1
object and do not run Game2 but when i press "cross" on
Game1 window then program go to Game2 normally ,but how
to make this programmatically
Best Regards
Cezaro

Another Bug???
ahmedilyas
Bill_C
There is probably a better way to do what you want without using multiple Game objects, possibly using states to move from one phase to the next.
Bill Reiss
Zep--
http://blogs.msdn.com/etayrien/archive/2006/12/12/game-engine-structure.aspx