Jostick/gampad input

Is there a way to get Xna to recognise any gamepad/joysticks that are not Xbox 360 pads The documentation seems to imply that you can't.

I am developing a space sim for windows only.



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Jostick/gampad input

  • canadian_coder

    If you're doing Windows only, you can use DirectInput.

  • Ro0ke

    The documentation is correct. You can only use 360 gamepads with XNA


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