Is there a way to get Xna to recognise any gamepad/joysticks that are not Xbox 360 pads The documentation seems to imply that you can't.
I am developing a space sim for windows only.
Is there a way to get Xna to recognise any gamepad/joysticks that are not Xbox 360 pads The documentation seems to imply that you can't.
I am developing a space sim for windows only.
Jostick/gampad input
canadian_coder
Ro0ke