I am looking for feedback on using the XNA framework in a graphics engine for a 3d modeling app. All I ever see when 3D graphics are mentioned is games, games, games! Games are great and obviously drive the 3D market, but I am interested in writing a simple (to start) graphics engine for use in a civil engineering modeling and simulation app. How well will XNA handle lines, line weight, line types Can the XNA framework be used without Game Studio Express I am coding in C# so XNA would seem to be the logical choice rather than OpenGL. Any other feedback on limitation of XNA for this type of use would be greatly appreciated. Thanks!

XNA for CAD & Modeling?
Ariel Mazuz
mkb137b
Microsoft is still maintaining MDX 1.1, but will probably not be adding any major new functionality to it going forward.
It's really up to you to pick which technology makes most sense for your application. Obviously I have a slight bias here, which makes me the wrong person to ask for impartial advice :-)
Stephen Chiu
The XNA Framework is a regular managed assembly, so you can use it from any .NET development environment. If you aren't using GSE, you will lose the content pipeline functionality, and lose the ability to deploy to Xbox, but you wouldn't care about that anyway for your scenario.