I was a heavy critic of managed games and performance but I'm finding less to argue about these days and finally made the switch. This is not mine but it's a video clip of one of Halo's multiplayer maps that I found on YouTube. The textures are a bit blurry but I doubt the art is the concern right now. It just proves Halo is within reach with C# :) I think that is quite awesome and worth sharing. Enjoy...

Some Halo-like video clip I found...
Rabtok
I'm working on adding collision with the level right now.
EDIT:
Oh yeah, and if you're wondering, the game runs at ~60 FPS, but my video recorder slowed it to less than 15 (sometimes 8-9)
EDIT (again):
I just uploaded the collision test video. It was recorded at a gouge-your-eyes-out 7 frames per second, it should be up on YouTube soon, so here's the link:
http://www.youtube.com/watch v=tmTJNuJiiK4
publicENEMY
The collision is per polygon and based on the bounding sphere of the banshee (for now, I'll be using each sphere from the physics models later, but not until I've divided up my collision model into regions)
mabello81Urbania
http://youtube.com/watch v=7cBaTcd3BkA
EDIT:
By the way, you may want to turn your speakers up for that one, the sounds are fairly quiet.
Mark A. Richman
bxchan
TOM_MUE
michael olson
Jeff_LIU