Hi,
i've loaded some fbx models via the content pipeline with integrated textures.
can i tell the loader routine to auto-generate mipmaps when loading textures integrated in fbx models or how can i postgenerate the mipmaps out of the models.
sorry for my english ;)
thx
#pragma

mipmapping
cpurick
Peter_vienna
keacegll
If you really do need to change this for some reason, you can do that by writing a custom texture processor, and subclassing the ModelProcessor to call your custom texture processor. I blogged a bit about how to set this up.
hallscreations
How many mipmap levels creates the content pipeline by default.... how can i adjust those settings