3D game sample/tutorial

Has anyone released any samples/tutorials/simple games that are 3D for XNA I am really not interested at all in doing anything 2D. I have made some progress making a game with MDX, though I haven't completed it yet. However, I am still having a mental hurdle with how to structure things in XNA. Not having the fixed pipeline isn't helping much either.

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3D game sample/tutorial

  • dezrtluver

    Very interesting and I really like XNA a lot, when it comes to content pipeline. The use of GameComponent for making a class inherit from GameComponent is a very great thing to have, since I can add/remove a component in a designer (Game1.cs, for example) to test the component. and so how did I do this is described in the thread about GameComponent.

    Here's my question about content pipeline. When you load a model, for example, into a component designer, when you test run the project, it doesn't show the model, right If this is true, then it'd be great that I'll have a flexibility to set properties for showing/hiding a model (like myModel.Visible = false;), changing position, etc. and allow me to add inherientance to a model class, making it as being part of a GameComponent.



  • riemerg

    >>>>>>

    Basically people are holding off for the content pipeline, otherwise they will just be doing a lot of wasted work. If someone isn't bothering to wait, I'm sure the second they get one done, they'll announce it here, so just keep waiting and watching.

    >>>>>>

    However I do have a parallax mapping sample up :)

    http://www.ziggyware.com/readarticle.php article_id=47

    I would strongly suggest staying away from 3D until the content pipeline is out otherwise you will have to re-code alot of stuff to take advantages of the XNA Architecture :)



  • Jiajia

    I'm not 100% sure myself, however I think that the content pipeline is a container that you can add models, sounds, etc to. The framework will support alot of different import formats so you can use whatever 3d modelling package you want to create content :)

    Here is a site that explains it a little bit:

    http://blogs.msdn.com/xna/

    Scroll down till you see this:



  • gracias

    No there are no visual designers or automatic visualizers with GSE. (though mitch did a demo showing that you can make a game component to do that http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx)

    I suspect once the content pipeline is availalbe (nobody knows when....) then we will se people writing components like this.



  • bxs122

    I think a lot of people are holding off on digging too deep into the 3D stuff since the pipeline isn't here yet. I would like to get into some 3D stuff, but it doesn't seem worthwhile to do it all now and then learn how to redo it when the content pipeline is out.


  • McVicar

    http://xnaspot.com/Samples.aspx

    Not neceissarly a game out yet, but some examples of how to laod meshes and .x to .swm file converter so you can load 3d models.



  • Tailor

    Well, I think that the ZMan said it best in this other thread and I haven't seen anyone post that they've done a 3D demo since then so I think it still holds true.

    http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=737982&SiteID=1

    Basically people are holding off for the content pipeline, otherwise they will just be doing a lot of wasted work. If someone isn't bothering to wait, I'm sure the second they get one done, they'll announce it here, so just keep waiting and watching.

    [Edit: I apologize for just repeating Kurt. He's apparently about 2 minutes faster than me in composing his thoughts. When I started to reply, no one had answered yet, lol]


  • mjt

    Perhaps a dumb question but what exactly does the content pipeline theoretically consist of

  • Ljhopkins

  • 3D game sample/tutorial