Software Development Network Logo
  • VS Team System
  • IE Development
  • Game Technologies
  • Visual Studio
  • Audio and Video
  • SharePoint Products
  • Windows Forms
  • SQL Server
  • Visual C++
  • Visual Basic
  • Visual FoxPro
  • Visual C#
  • Microsoft ISV
  • Windows Vista
  • .NET Development

Software Development Network >> Game Technologies

Game Technologies

New Question

Colors, RGB values and vector confusion
So how does this (non)commercial business work?
Will build #5536.16385 of Vista be compatible with D3D10 in August'06 SDK?
Wireless GamePad in windows exceptions
Additive blending & white background
Stop Sound
SimpleMesh game component and x2swm
Material vs Shader
Mouse-responsive programs
Question about Custom Content Processor

Top Answerers

Fusion1224
Ron L
RobSteele
Behn26
netleon
DalekDAW
ACCOUNTINGONLINE.US
kkennedy1008
g_hall
ongle
sitemap
Only Title

Answer Questions

  • Bondforever Update frames for 2D animations

    Hi all, In my previous program (C# + MDX), I use the Timer in System.Windows to update the frames by using suitable time interval. Now I would like to change to use XNA. But I don't know whether the Timer class will be supported in XBox360. Therefore, I would like to ask whether there are better ways to show 2D animations. I have read the 2D animation in "HELP". But I would like to know whether there are any other approach. All the animations update the frames in the 'Update" function and therefore all the 2D animations update the frames in the same time. If the fps varies, the timing for refreshing the frames also varies. That's not what I want. Thank you very much That is why are ap ...Show All

  • RizwanSharp Speech SDK is a recommended XNA download? :D

    Speech SDK works with XNA :P Why is this marked as answered No one has answered this! UNANSWERED Thank you for keeping this post alive. I still don't know why they marked it ANSWERED I too would like an answer to this question. Given the high level of headset usage amongst Xbox 360 users (by virtue of the fact the premium kit comes with one) having some sort of Speech Recognition for use in games would be superb. I don't understand why games don't use it widely already because it complements controller based input perfectly. So, SAPI 5.3 in XNA anyone.. :) Adam Miles There is NO connection between the Speech SDK and XNA. I ...Show All

  • jackline xna and any world editor

    hello, i 'm making a game with xna gse and i want to know if there are some world 3d editor to make a level of the game, any sugestions freeworld3d is very good if you are making a terrain based engine, I recently got this is its very useful, almost on par with the battlefield editor. There's no editor built in or that's directly compatiable with XNA. You can create your levels using whatever you want and export the data to a format that XNA can use (.x, .fbx, etc.). Hi , Just reading about your query, Your the kinda person I need at the moment to help test a 3d level tool I have been converting to XNA. My website to have a look at some screen sh ...Show All

  • rchokler Sampler state broken?

    Well I've just finished converting my engine to Beta 2, but there's one major problem now: sampler states don't seem to work! I used to use this code before the SpriteBatch.End(). ' Set sampler state. Dim samplerState As SamplerState = _graphicsDevice.SamplerStates(0) samplerState.MipFilter = TextureFilter.None samplerState.MagFilter = TextureFilter.Point samplerState.MinFilter = TextureFilter.Point I used to use this code before the SpriteBatch.End() call and it worked well - there was no diffusion and the sprite magnified perfectly. But now it has no effect whatsoever. Anyone have a clue why this is the case and/or how to solve it please Thanks. I should also note that no ...Show All

  • kaimerachin question on creating custom background

    Hello all ^^ I was wondering if anyone would be so kind as to let me know how to create my own custom background into my game. I used The Gimp to make kind of a Space-looking .png file, but im not quite sure as to how to go about replacing the CornFlowerBlue color background with the picture. Any help would be much appreciated. Thankyou! ^_^ I have been working on some examples and tutorials for XNA and one of the examples that I have put together is a 2d background component. When finished I will publish the tutorial on how I did the basics plus more. But for the time being here is the link to the post I have made about my component (Included is the code) You still will clear your devi ...Show All

  • Steveiwonder JIT register allocation and bounds checking

    A few questions for Shawn or one of his buddies: 1/ Does the register allocator used in the XBox JITter use all of the available scalar floating point registers If not, how many can it deal with 2/ Does the XBox VM ever skip array bounds checking, and if so under what conditions 3/ Presumably there are no bounds checks when using unsafe code and pointers 4/ Are the method inlining limitations of the CF VM mentioned here still applicable to the XBox VM - especially the one about not inlining any method with floating point arguments or return values (yikes, that would be all floating point setters and getters!) Andy. Replies... 2) Sorry I was being overly simplistic. Yes, there ar ...Show All

  • Zingam DrawableGameComponents as primary graphical output.

    Would it be a valid programming approach in XNA to have the main game's Draw function not draw anything, but use DrawableGameComponent classes to perform all of the video processing This would seem to make sense, because you have various screen types in a game, which could all be DrawableGameComponents, such as the startup screen, FMV screens, gameplay screens, etc. Also, would you use DrawableGameComponent for something like a character in the game, since it is 'drawn' to the screen Or would you make it a simple class, or maybe a regular GameComponent, and have the appropriate screen DrawableGameComponent class perform the drawing for it I did what you describe first in my game, and the only added ...Show All

  • K.V.Bharath help regarding a game

    hi all, i need a source code of putting a ball into a basket somewhat like basketball or some similar game in xna.. can you please let me know the source code or site where i can find it Jim Perry wrote: Yeah, well, I guess I assumed they would keep the content up to date. I'm not on staff there, just a mod so it's not my job. I've started a thread here about updating some of that content. If you're interested in helping, please do lend your pen ... or ... er ... keyboard to the cause :-) Yeah, well, I guess I assumed they would keep the content up to date. I'm not on staff there, just a mod so it's not my job. FYI, the editors at GDNet fixed up the article link a bit a ...Show All

  • wms103006 Starting work on my GUI system

    Well, I've hit a wall with my game's development, and since there was no GUI with XNA 1.0, I've decided to go ahead and make my own GUI system. I implemented a lot of mechanics for my game, but I need greater interaction to proceed development in a sane manner. So far I've just implemented the text drawing stuff from scratch. It uses only monospace fonts generated with BMFontGenerator without using the generated .xml file. It's decidedly minimal to use only monospace fonts, but keep in mind two things - 1) my particular game doesn't require anything more robust than monospace fonts and 2) a game's engine should be designed around the game's specifc requirements. Otherwise you're scope creepin. I remind myself constantly not to let cool ...Show All

  • Krivahn XNA 360 games.

    Will you be able to burn game's off your computer from the XNA game studio or not By burning games I assume you mean burning them onto disc and playing them through your 360 Currently the only method that ive heard of is the online distribution method through live, Im doubt you can just burn a game to dvd, because that would mean you wouldnt have to pay $99. But im not sure. XNA "Oxy-Acetalene torch" edition is ment to becoming out late May 07 Wrong forum to be talking about modding xboxs :D, check your url bar. I was talking about using XNA's game studio and burning the games on a dvd to play on the 360 instead o ...Show All

  • Spicer650 SpaceWar with a PC controller?

    Hello, I was experimenting the SpaceWar application, but it seems to expect a xbox360 controller instead of a broad PC controller since... well, I'm running it on a PC. Do you know anything about that I should be able to use it. I have a team that wants to use XNA for the PC platform - we could hardly care about the xbox360 at the moment. Forcing our players to have a xbox360 controller when they already have a fully capable controller does not make any sense. Did XNA leave out DirectInput or something I'd hate to drop back into MDX just because of this necessity. If MS has no answer for this, may I suggest that DirectInput should be included in XNA when the program detects its running on a PC Average Joe may not want to play the game ...Show All

  • giggsyny Question on deferred shading with normal mapping

    Hello, I am currently working on my deferred shading engine and have run into an interesting problem concerning the usage of normal maps. At the moment I am storing the normal for each pixel in world space during the geometry pass. All of my lighting calculations are also being done in world space. The problem I am having is it seems more people seem to do normal mapping in tangent space. In fact I've only ever read 1 article on doing it in anything other than tangent space. To address this problem I was thinking I'll just store all of my normals in tangent space instead of world space when I do the geometry pass. This seemed like an even better idea once I realized I would need the normals in tangent space for parallax occlusion mapping a ...Show All

  • Rozee XNA Asteroids game in the Channel 9 XNA launch video

    Any idea if this is going to be released to the community It looks like it would be a blast to play. I'd ask about the font support that was shown too, but I'm guessing that'll come in the first patch. Curse you Clingerman!! <shakes fist angrily> ....unless you want to share. Then I will retract my previous shaking of fists MS needs to convince them to release it. Yes, its not official until you've signed! Do I really need to add my name since I was the one that asked There are some decisions in life that you'll regret forever... ...now if I can just find another game development contest where I'm the only person that enters and the ...Show All

  • Jagdeep Sihota Displaying a Blender x exported model

    I create a simple cube in Blender. I assign a uv-mapped texture to it. I create a .x file of the model. I start the XNA tutorial on loading and displaying a model. So far everything goes as expected. The tutorial model displays fine. I copy the model and texture to my game-dir, add the model to the content pipeline. So far, so good. I modify the code to display my model, run the code and there I get confused: The screen is blue. The code is able to find the .x file and to locate the texture. That I have tested. There are no compile errors about the .x file. Furthermore I have the most recent .x file exporter for Blender I could find. I also played with flipping the normals in all ways I could think of. No result what soever. Un ...Show All

  • TomJ72 Computer problems or XNA problems?

    Ok. I recently just followed "The Wizard" Tutorial found here: http://www.xnadevelopment.com/tutorials/thewizard/theWizard.shtml It's a great tutorial but for some reason, a lot of my code went wrong. Some functions were already defined....in fact a lot of them were. Not only this but code like "Sprite.Sprite" wouldn't work. I eventaully gave up & copied the entire source to my project so it would work. Could any of this have resulted from my computer or simply from XNA No, it doesn't sound like it was XNA or your computer. Just sounds like my tutorial was hard to follow or you're a bit newer to C# than the tutorial expected. I'll re-look through the tutorial to see what ...Show All

424344454647484950515253545556575859

©2008 Software Development Network

powered by phorum