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Software Development Network >> Game Technologies

Game Technologies

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Record from microphone and play
Starting work on my GUI system
how to get input from various keyboards with directinput
newbie problem with CreateOrthographicOffCenter
Humorous but somewhat serious question about XNA
Fixed Function Pipeline
XNA Requirements Checker
ExternalReference<CompiledShader> - Am I missing something?
SDK won't compile on VS2003 -> Syntax error in D3D10.h
Game Components - help!

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Answer Questions

  • David Chalmers loading textures "in game"

    Hi I know how to load a texture when the game starts, but how to load a texture when the game has already startede ex. 10 min in the game You can load a texture at any time during the game. If you're using the content manager it would be content.Load<Texture2D>(AssetName); and that can be anywhere in the code if you wish. If you want to do it simply from a file(PC only), it would be Texture2D myTexture = Texture2D.FromFile(FileName); also can be put anywhere in the code. on this one, make sure you get rid of it when you don't need it anymore. Losing the device happens when you switch over to another application, minimize the window, change mo ...Show All

  • Galin Iliev Sprite not rendering

    I am trying to render a sprite onto the screen. I call sprite->Begin(); sprite->Draw(); Sprite->End(); nothing renders. Should this be called before or after BeginScene() Do I need to set the renderstate The major fundamental difference in my code and the Simple2D sample is that I used C++ and the sample was done using C#. Any C++ suggestions I have been thru all of the dx samples and tons of google searches and have not been able to find a solution to my problem. Do you have any suggestions on another place I may find an answer. I don't really have suggestions. You can do a search for ID3DXSPRITE and s ...Show All

  • sanaltsk my first game problems

    Hi everyone :) I have been having some weird issues with this tutorials code. It is mainly in this area here: myTexture = Texture2D .FromFile(graphics.GraphicsDevice, "mytexture.bmp" ); Which is located in here: void LoadResources() { myTexture = Texture2D .FromFile(graphics.GraphicsDevice, "mytexture.bmp" ); spriteBatch = new SpriteBatch (graphics.GraphicsDevice); } Everytime i run the game it gives me this weird error: An unknown error has occured. The result code was -2005529767. Any ideas what it might be Thanks for any replies. LySop, thanks for the tip. - EricTN Bug feedback has now been filed on this issue. -EricTN ...Show All

  • Stormin My first game on Xna

    I made my first game(1946) with Xna. you can move your plane with mouse, canon is left mouse button new version! (0.1) http://s1.upload.sc/request/38ca5cf656f179755c9bd1d11dea24ae/owner changes; 1 new plane, 2 new sounds, fixed bullet bug. old download link; http://s1.upload.sc/request/f6db77a9f09b025ca438d0dca6855812/owner if anyone has a question please send here or genjurosei@gmail.com thanks No, I haven't I am working on a new version of this game, new planes, ships, guard towers and more... if you want help me please add me your msn. thanks I will enter this contest but I dont know many things. I have a few questions; how do I move an object with directions how ...Show All

  • Dan Mikkelsen no more mdx

    whell mdx never again... mdx team was dissapearedand all of his members ( Toma Miller too) was translated to the XNA Team... MDX 2.0 never will have a final release.... just the existing beta and no more... sadly... especially if you see that XNA only allows XBOX 360 gamepads... i dont like that... Old news. Like, really old. XNA has improvements over MDX, and will get better when the professional version comes out. Also, if you want joystick support, then you simply add references to MDX1.0 DirectInput. I myself don't like this solution but I it is that way because they only put enough coders on the XNA team to get a minimal version running. Now that is the real shame. oops... yes, i already know ...Show All

  • ones81 ODE.NET2

    Hello, - I've updated ODE.NET2 to work with XNA math. - Bumped it up to the 0.7 version of ODE (ode.org). However, not all functionality has been "wrapped" yet. - No samples yet. I only tested a few primitive collisions but it seems fine so far. Can't test mesh's yet. - I'm also working on ODE Components for XNA. :P For those wondering, ODE is a physics engine. http://www.pepperboy.net/ UPDATE: Added a sample: http://www.pepperboy.net/Bin/files/odenet2_samples.zip Note 1: I can't make it pretty until mesh support in XNA is added. 2: Press "space" to add some boxes. (yes, the polling sucks) Rob Loach wrote: Why arn't you releasing the source ...Show All

  • Douglas H. Troy XNA Subscription != MSDN Subscription?

    I have a MSDN Liscense subscription w/full access to the MSDN Subscriber downloads, support, etc. Its expensive (as most here know). My question is, does this not include access to the 360 XNA studio creators club Do they really want another 99 bucks out of me after paying 2 grand I'd be real surprised if this was the case. I thought MSFT MSDN Subscription would break this barrier. Joe I dont think it will, the MSDN subscription is a developer centric license system giving you access to all of Microsofts development tools and resources. The XNA creator club is a user feature available on the XBOX only, the creators club gives you access to the XNA redist for the XBOX360 and the ability to see/play your game content ...Show All

  • DevboyX Vista Compatibility

    Looking for any hints on when a Vista version will be released. (Note that I'm in the middle of installing the same version as everyone else is right now, but the web site says it won't be out for a bit). I really don't want to put a third OS on my system just so I can run xna express. (I've already got Vista Ultimate 32 and 64 bit on here - starting to get crowded) Dan Sounds good. Will try this set of instructions when I get home. Maybe I forgot to ask, but are you doing this under Vista 32 bit or 64 bit (I'm running 64 bit) At worst, I'll work in virtual PC. Slightly better than paving my machine and installing xp from scratch, then vista to a different drive. Cheers, and thanks ...Show All

  • Tor Henrik100 2D Pixel Perfect Collision

    Anyone know of any good resources for learning how to do pixel perfect collision on sprites which takes rotation and scaling into account Ziggyware has some pretty good tutorials that do a pretty good job of getting you started. I've also found this site to be pretty useful in figuring out how to implement it myself. I'm working on my own set of tutorials for my site for this, but with the holidays and an upcoming trip , not sure when I'll actually have them done. I'm trying to provide another example that takes into account when you need to compare collisions between sprites cut from the same texture sheet. Hope that helps get you started. Gunston wrote: Parlance I agree with the ef ...Show All

  • Dennis Mark Thorsen Trouble exporting textured models from 3ds Max

    Hi folks, I've searched for and read several threads on exporting .fbx files from 3dx Max, but I'm afraid my newbiness leaves me with more basic questions than others are asking. I have no trouble exporting an .fbx model from Max and displaying it using GSE/XNA -- in fact, it even works if I add a little basic material within Max, such as a simple solid blue material. My troubles begin when I apply a premade .bmp texture (made by me in Photoshop) to the model in Max and then try to export. I didn't do any fancy mapping when I applied the texture to the model; I just dragged the texture onto a material sphere, then clicked 'apply material to selection.' (Er, should I be "baking" the texture first ) I repeatedly get the compiler ...Show All

  • jeffg90 HLSL effect syntax highlighting

    Hi everbody :D, I just wanted to know if it is possible to have this feature inside c# express, that way no need to always launch another application (Renderisland || Fxcomposer). By the way thank's a lot MSFT for making such cool tools and frameworks. Currently, it is not possible to get syntax highlighting for HLSL in C# Express. This is a feature that we may introduce in the future. No promises, though. --Stephen Allright, we'll see. Thanks though :) ...Show All

  • georgeob Hope Xbox360 can support Flash File(*.swf) !

    xbox360 is a good TV Console, can use XNA tools make game by myself, but now,flash game is much more other on internet, I hope make flash game on Xbox360. It's fun. waruwaru wrote: If you google for xbox 360 and flash, you can find some underground stuff. But it probably won't work anymore. Cool that you mention this. It won't work anymore on any modern/updated 360. But you can still find some info on this subject on this wiki . But having a Flash or XAML renderer/runtime for XNA would be really nice. It would, for example, make implementing GUIs a lot easier. And we all don't have to implement our own custom GUI framework that way :) Afaik Gameswf is written in C++, so it won't be ...Show All

  • T2TD Camera Mouse-Look Algorithm

    Hi, I'm writing a camera class and have gotten just about everything laid out. But for some reason, when doing the Mouse Look method (basic first person shooter look around), I get completely screwed results. The camera never seems to properly orient itself and something is very wrong. I've checked my algorithm a dozen times and I can't figure out what's wrong. If anyone can tell me, I'd appreciate it. Here are my MouseLook and Orthonormalize methods: public static void MouseLook(float x, float y) { // Rotation speed is always 0.001f and I've also substituted the Object's 'Up' and 'Right' Matrix xRot = Matrix.CreateFromAxisAngle(Vector3.Up, x * rotationSpeed); Matrix yRot = Matrix.CreateFromAxisAngle(V ...Show All

  • MoniDD Directx SDK (december 2006) viewer crashes on startup

    Well, the title basically describes what is the problem... I've uninstalled my directx sdk (october), rebooted to make sure things were clean. Then I installed the last SDK (december) and my viewer (directx sdk's viewer for .x and .fx files) simply stopped to work. Whenever I start it, it crashes with the 'send report' error. Any ideas what could've caused this " I have the same problem. Any fix Same thing here, also the dxviewer project doesn't even compile under DX9/WinXP and i had that problem with the october sdk as well. Very annoying to have a great viewer that doesn't work now, and previously wouldn't compile. Maybe we are all supposed to go upgrade to vista, but please don't force i ...Show All

  • Steveinbeloit Wave bank file is huge

    Hi! I need help on compressing audio files. Our game music is making our XNA game quite huge. How do you make XNA compress the sound and music for the game when you deploy That isn't entirely correct. You can compress the size of WAV files in XACT, it isn't as good as MP3 format, but it can pull down the size by 75%. Right click on Compression Presets and to add a compression preset. You can change the compression by changing the "Samples per Block". Play with it, and you should find a reasonable comprise. You can add multiple presets if you want higher quality for some sounds and can get by with lower quality for others. Then when you add each sound sample to your wave bank, in the Wa ...Show All

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