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Game Technologies

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Trouble with color with 3D lines
Tools needed
Requires Visual C# 2005 Express
Digging out frames' info from D3DXANIMATIONCONTROLLER???
XNA Download
Vista install problems
Pre-process manipulation of texture channels
Extra strip line
Video/Animation Playback
When will the next beta of GSE be released?

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Answer Questions

  • Gabriele82 Finding documentation is strungout like an easter egg hunt!

    Wow. I have just installed beta 2 etc. Started with the 'how to do' info. Have an error in the very first coding example. And went on the hunt. After 24 hours I still cannot find a cohesive document regarding this software. Every where I look points to something else. WHAT happened to the good old days, when you could just pick up a book and read it from cover to cover LOL. I have also been trying to find the Spacewar starter kit. What a joke.... is it in the webcast and is it called something else like star trooper It seems a lost task to find anything online at microsoft.com any more. It looks like it has spiraled into infinity without an index. Ok, now, If you read this. Microsoft xna and express coders. PLEASE PL ...Show All

  • Crafty69 Looking for an example using a 2D back buffer

    Does anyone know of an example that shows how to use a back buffer and flipping a 2D app You won't find such an example because the flipping is done for you automatically. Yeah, but just a simple example showing how to set it up. Do you use SetRenderTarget, keep a reference to it and then call present I see the backbuffer property in the PresentationParameters, but no BackBuffer property. Is there any tutorials or code to look at to see how its done Nick nick5454 wrote: I looked through all of those yesterday. But, none of them use the Present method or refer to the back buffer technique. Because you don't need to. You need t ...Show All

  • normangerman other operating systems?

    will XNA ever be available for linux, mac, or other c'mon at least mac! Well, we really don't know very much at the moment. I can redirect you to the site of the Tao Framework that is starting this development. If you are interested you are welcomed to work in it, just sign in . But as a starting new baby technology (actually a baby technology even in Microsoft) we will see. I definitely believe that XGL will be the way to go but... Time will say. www.taoframework.com/Mono.Xna Cheers sweet!!! thanks btw Microsoft hasn't said anything about it by now but historically, DirectX has never been deployed for any other OS than Windows. Now DirectX will be accessible a ...Show All

  • Gaoqiang Animation Component Released

    I've released the alpha version of my animation component.  It should work on both unskinned and skinned meshes, but currently requires shader 2.0 because of the skinning support (this will be changed in the future). Here is the link: http://www.codeplex.com/animationcomponents If you download it and try it on a model and it doesn't work (for now, I'm only referring to matrix key animations), please post on the website forums!!  I'll help you get it to work, and if it's a bug, I'll fix it :) I've included a sample of how to use it to play a skinned animation in the User Forum. Non matrix keys will be implemented in the short future... And if you downloaded the DLL shortly after it was put up, I uploaded the wrong DLL so non skin ...Show All

  • Sammy32 DD 5.1 in game video sequencess

    Hi, What is the option for FMV (full motion video) sequencess (like avi files) in game to have DD 5.1 surround sound using XACT on PC Can this be achieved by doing an avi file with AC3 stream Or there is another aproach And what if AC3 will be used an the gamer doesn't have external amplifier with DD 5.1 decoder built in what's then XACT will handle it and downmix it to stereo or to analog 6 channels if sound card is 6chn or maybe i don't understand something here ;) regards Lukasz Any1 can help I know that it must be avi file with 6chn wav or MWV file with wma 5.1 sound.... but if 6ch wav is taken into consideration then how to make it smaller (what compression and what tools need to be ...Show All

  • Nickeay LoadGraphicsContent - Is it right to load ALL graphics content at the start

    Hi everyone, I'm just starting with XNA GSE and working on my first game. One thing that is puzzling me though is the LoadGraphicsContent. It seems in all the tutorials I've seen that everyone loads every single graphics resource inside this one function. This seems wrong to me for two reasons, the first is that surely this isn't the most memory friendly way of doing things. What if I have ten levels on a game all with different graphics, I only need one levels worth of graphics to be loaded at any one time so I don't want to hold the other nine levels graphics in memory. The second reason is that if there are a lot of graphics resources this function is going to get very large, I would have thought it would be better to load the content ...Show All

  • campsoup1988 Generic GUI forms for games.

    I was wondering if there were any standard GUI form structures in XNA, similar to a Windows Form, but designed with game structues in mind. For example, I would like to be able to implement radiobuttons, sliders, textboxes, dropdown menus, etc... in the character creation screen for the rpg i am programming. Are there controls like this built into the XNA library Or could I extend a standard Windows Form to work well within a game (customizable graphics, full screen functionalty) Or would I have to program all of these controls myself Summoner wrote: This GUI is good and definitely same time on developing my own one. But can it be used for DBP (This question exists on other open source librarie ...Show All

  • Furby Animation Component Problem

    I am having problem going beyond the tutorials for the Animation Components a CodePlex. I am a newbie so I guess this is more like a general problem then a problem with the Animation Component. I want to create a Player, PlayerManager, and a Camera class. This is because I can then write methods like RenderPlayers and so on. When I am nesting the ModelAnimator inside my Player class and trying to instantiate it I get an error: 'ShooterExperiment.Game1' is a 'type', which is not valid in the given context I don't know how to fix it. Plz help. Cheers Alfons it would help if you post your code. In this case just the line where the compiler is erroring on would probably be good. Your code is proba ...Show All

  • pauley Best practices for GameComponents and GameServices

    If I'm writing a GameComponent or a GameService for others to use, is it a "best practice" to auto-register the component and service during construction Or should I leave it to the consumer to register the component or service ex: public partial class MyComponent : GameComponent , IMyService { public MyComponent( Game game) : base (game) { // Should I be doing this game.Components.Add( this ); // Or this game.Services.AddService( typeof (IMyService), this ); } } PS: How can I get source code to format propery in the message editor. I checked the box that said "This post contains a code sample" I would say ...Show All

  • liam3 When will the next beta of GSE be released?

    When will the next beta of GSE be released Why would that be helpful How does knowing when the next release is coming out help with testing the current version That is what we're supposed to be doing - testing. Well the reluctance is rather focused on not wanting to reveal anything but the obvious intention to try to release the full version as soon as possible. But I don't expect you to give me an exact date. I think that what most of us here would find very helpfull is a statment saying we are trying to get the new version out in 2-4 weeks. Peter D. wrote: It would make sense to release beta2 with content pipeline and let us have a play with that, f ...Show All

  • KADIYALA DirextX Version?

    The Readme file notes that DirectX Runtime XNA Game Studio Express Setup installs the current version of the DirectX runtime. The runtime is required in order to use the XNA Framework game API. Does this mean XNA stuido is using the October runtime and if I install the october SDK is it going to break anything I have uninstalled the GSE Beta 1 and DirectX SDK August 2006, then I've installed DirectX SDK October 2006 and GSE Beta 2. When I am trying to run some project (starter kit too), I get error when initializing FBX file loader. Can It be the cause of I've installed Oct. SDK I've deleted August SDK :(. matthewOK wrote: David Weller - MSFT wrote: ma ...Show All

  • JR2006 GameServices

    Hi, could someone please explain simply how to turn a GameComponent that I've written into a GameService that can be accessed by any GameComponent. i.e. What class needs to implement IMyGameService What should it expose How do I go about registering my service with the Game. A link to a thread/article or a new explanation that explains this would be great. I've seen a few half-explanations around, but nothing full. Still, a concise but thorough summary would be the best. Thanks a lot... A GameService is a GameComponent that needs to expose functionality that other GameComponents need to use. Take a look at this: http://www.openxna.net/node/60 I'll give you an example from my engine for creating ...Show All

  • Mats Aubell Need Help With Xbox 360 XNA

    Hi, I got a creator's club subscription yesterday and need some help with getting started.  Firstly, I am completely new to XNA and have never written any code before.  Does anyone know of any really in-depth tutorials for learning C# and creating simple games   I have tried a few, but they were for the old XNA beta and didn't seem to work with the new one.   P.S: I hope I've posted this in the correct section :)     Troy, Thanks! Exactly what I was looking for! There are a number of sites that will help get you started. If you're new to coding, check out this thread here for a list of helpful resources for getting started ...Show All

  • luca90 XNA games on 360

    From what I have read of the FAQ and reading some of the posts on the forum, it currently sounds like NO ONE can use XNA to make games for money on Xbox 360. Will this change with the Professional I understand Microsoft has mentioned picking up some games that will be created, but what if someone puts a lot of time into a good game and wants to sell it That's the plan. After the beta is over and the release version is out we'll be able to run our games on the 360, providing we sign up for the creators club. Sinnix wrote: Currently, XNA Studio express does not support XBOX 360. ok im confused, so with the XNA studio express you are unable to make content for ...Show All

  • The Other Bill Where do I find my Xbox 360's Connection Key?

    Where can the Connection Key be found on my Xbox 360 to get it to connect with XNA I am so glad someone posted this here, because I just spent 10 minutes searching through every blade and page searching for this damned key, until I figured something must be up. I anxiously await December 11th then! And I must say, this XNA network is truly the work of a genius. I installed the Game Studio thing and it looks as polished as MS Word! I figured coding for this thing would mean I would be sitting there for hours upon hours in DOS rattling off 0's and 1's all night until my fingers turned blue, but after seeing how the C# works, this looks like it could truly be a fun experience to use! A question or two: w ...Show All

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