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Software Development Network >> Game Technologies

Game Technologies

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Where should i start?
Could C# be the future of gaming?
XNA beginner problem?
Sorry For Dupes! (site messed up)
2D GUI with controls?
MS should ask the community to work on features for xna!!!
the error
AI Resources
Bizzare object Axes with trueSpace, what about other 3D apps?
Can't use Microsoft Points to subscribe to XNA Creators Club?

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  • NoNameHere Content Pipeline

    Hi, I haven't really used the Content Pipeline seriously yet but I've seen the official tutorials on it and understand them. Now, I'm thinking - what if I want to load a certain model/effect or anything else that the Content Pipeline supports - BUT I want to load it dynamically/at run-time, e.g. I have a certain filename that my code wants to use to load content, but I don't know it until runtime. Is there some sort of dynamic way of using what otherwise seems to be a static Content Pipeline Thanks... Thanks, I'll check it out. Ah, well I do believe content is actually loaded until you call ContentManager.Load<T>(...) - and when you're done with it, just rememb ...Show All

  • DVAz Buffer creation doc bug.

    While the docs are obviously incorrect, I've yet to really use D3D10, so I don't think I can just submit a fix with the usual "report a doc bug" button. Hopefully some of you here can sort out what it should say. Topic ID: (D3D10) Creating a Resource (a Basic Guide) Under subheading " A Subresource Description", The following paragraph is present: " However, it should be noted that applications that do not initialize their buffers at creation time must create them with either D3D10_USAGE_DYNAMIC or D3D10_USAGE_STAGING flags (see D3D10_USAGE ) as only resources created with these flags can be changed by the application after they have been created." This implies all other usag ...Show All

  • hrubesh Dream-Build-Play: Where are thou?

    Well, on the webpage it states: The Dream-Build-Play Challenge #1 starts the week of February 5 th , 2007. Brush up your skills this weekend and be ready first thing next week. And if I know how to read a calender right, then that run has passed, and we should have that thing now. So whats the status on that Do anybody know My team is falling apart because we have to wait and wait and wait, and the deadlines keep exspanding. Whats the deal Really my question is why they havent posted any info yet. It is ok that the contest hasn't started... if your team is falling apart because Microsoft hasn't released details than I think your team has other problems to worry ...Show All

  • Paul Burg how to get input from various keyboards with directinput

    First sorry for my bad english... I want to get input from various USB keyboard, and I need to know from which keyboard I get the keystroke, I prove the directinput objects in VB 2005. This are the code that I use in the declaration section (in this case I use 2 USB Keyboard) Implements DirectXEvent8 Private MiDirectX As New DirectX8 Private MiDirectInput As DirectInput8 'the object to my first keyboard Private diDev As DirectInputDevice8 'the object to my second keyboard Private diDev2 As DirectInputDevice8 ' Private keyState As DIKEYBOARDSTATE Private keyState2 As DIKEYBOARDSTATE Private ManejaEvento As Long Private ManejaEvento2 As Long ------------- ...Show All

  • CodeKiller Mesh Classes?

    I don't find any Base Mesh classes or support for Key Framed Animations... Why does MS choosed to not put those classes in the framework Not generic enough Try taking a look at: Microsoft.Xna.Framework.Graphics.Model Microsoft.Xna.Framework.Graphics.Model<> Microsoft.Xna.Framework.Graphics.ModelBone Microsoft.Xna.Framework.Graphics.ModelBoneCollection Microsoft.Xna.Framework.Graphics.ModelMesh Microsoft.Xna.Framework.Graphics.ModelMesh<> etc... I havn't actually used any of them but that's where I would start my search. Ahhhh! Thank you... So many names for the same thing... Actors, Meshes, Models... all the same ^_^ All of those classes are d ...Show All

  • LPlate how do i create/edit .fx files?

    I'm trying to create my first shader/effect following the "How to: Apply an effect". So I went to "Add item..." to try to ad a new .fx file to my project. No luck there... its not an option. So then I copied an .fx file over from the Spacewar starter kit and added it to my own project. Then I tried opening it, but C# 2005 Express opens it up with its text editor. There is no code coloring/hinting or any formatting. Is this just a missing feature Where are we expected to create/write our shaders Thanks. -Aaron We don't have any Intellisense support for the .fx syntax, so you won't get syntax highlighting or autoformatting, but the text editor will still work fine for creating them. ...Show All

  • Marzullo DreamBuildPlay - Any advantage to submitting early?

    For the DreamBuildPlay contest, is it better for me to take every last minute until the submission deadline to tweak my game or is there some advantage to submitting earlier Not everyone is being secretive with their entries :-D though I'll admit I'm not posting every single thought on the matter, I'm trying to share as much of the experience as I can without taking away time from the actual development. http://codecube.net Catalin Zima wrote: I'm also not going to release any info on my entries. Not for the warm-up, and definetly not for the main phase. Truth be told, most of you know one of my entries for the main phase, but the other one has it's design document locked up. :) I totally love what youve release ...Show All

  • Jason Callas Trouble Distributing Code

    I have a little trouble when I try to distribute a game; I send it to my Graphic Designer with all necessary file (also Microsoft.XNAFramework and Microsoft.XNAFramework.Game dll). But when he tries to start the game he receives this error message: EventType : clr20r3 P1 : xnatanda.exe P2 : 1.0.0.0 P3 : 44f7491a P4 : microsoft.xna.framework.game P5 : 1.0.0.0 P6 : 44ef267e P7 : 12d P8 : 9 P9 : system.io.filenotfoundexception He has installed in this order DirectX9c and .NET Framework 2.0. There is someone who can help me Thanks I'm afraid your graphics designer will have to go through the same setup processes as you have to get the project running (this won't always be the case in the ...Show All

  • vb_n00b fireballs follow character?

    ok, im not sure what im doing wrong... but when I stop press space bar(character is facing right) to fire and then decide to move my my character left the fire ball moves backwards with the character and vice a versa I can move my character left, right, left right repedatly and the fireballs stays with the character until I stop moving and they finish the x distance and disappear here are two methods im using protected void AddFireball() { if (_fireballsElapsed == 0) { bool _addFireball = true ; foreach ( KeyValuePair < string , Sprite. Sprite > aFireball in _fireballs) { if (aFireball.Value.Visible == false ) { aFireball.Value.StartPosition = new Vector2 (_tif.Position.X + 50 ...Show All

  • Tinomolloy Help converting MDX1.1 Sample to XNA

    I'm trying to convert some of the samples in Tom Miller's book (Managed DirectX 9 - Graphics and Game PRogramming - Kick Start) to XNA. For the most part, it's been quite obvious what things have changed (mostly naming, and new naming is so much clearer than before!), but I'm stuck with a few bits. Can anyone help I've checked the migration guide, but it doesn't seem to mention any of these missing methods/properties :( Error 1: vb = new VertexBuffer (graphics.GraphicsDevice, typeof ( VertexPositionColor ), NumberItems, ResourceUsage .Dynamic | ResourceUsage .WriteOnly, ResourcePool .Default); vb.Created += new EventHandler ( this .OnVertexBufferCreate); VertexBuffer no longer has a Created event (nor anything ...Show All

  • Mikymoto HLSL - do all my matrix math inside shader?

    Hi All, Just getting into HLSL, and was wondering if someone can advise if there's any drawbacks or problems doing my matrix math inside the shader, like world * view * projection, offloading it from the CPU. Specifically, I want to pass in my world transform matrix for the object into the shader, and have it do: objectWorld * commonView * commonProjection thx, p. Hi, Thanks for the info! That's the kind of previous experience info I was looking for. Is there any more info I can find on the pre-shader func thx, protovision That's actually a bad thing to do on the shader, because it will be executed again and again for each vertex (or pixel). Actually, if you do this ...Show All

  • a.s.viswa Enlarge a object from a .x file

    Hello! I am having a .x file that I use to load a Mesh. At run-time, the object is very small. I f run with the file with DirectX Viewer, the size is OK. I am using this method to load a mesh : private void LoadMesh( string filename, ref Mesh mesh, ref Material [] meshmaterials, ref Texture [] meshtextures, ref float meshradius) { ExtendedMaterial [] materialarray; mesh = Mesh .FromFile(filename, MeshFlags .Managed, device, out materialarray); if ((materialarray != null ) && (materialarray.Length > 0)) { meshmaterials = new Material [materialarray.Length]; meshtextures = new Texture [materialarray.Length]; for ( int i = 0; i < materialarray.Length; i++ ...Show All

  • Kate Boothby how to display text mesh without lights.

    hi im into development of a cad system using vb.net and managed directx. and i use the vertex format - positioncolored now i have display text and im using mesh.textfromfont. after having creating the mesh object. i am not able to display it. i am just using tmesh.drawsubset(0) inside the begin.....end scene block..... i cant use lights coz all my other vertices use position colored vertex format....plz help......i moreover dont find any things to determine the x,y,z of the mesh.......how do i place it if i was able to draw it on screen. ------------------------------------------------------------- well sorry now i found that the text mesh does appear but the problem is that its too small.....even if i give more font si ...Show All

  • kennm Display a Game in Full Screen Mode example causes screen to flash

    Using Beta2. When I run the Display a Game in Full Screen Mode example my screen switches to full screen and then flashes white really fast. My video card supports the requested resolution setting. Anyone have any ideas. Running a GeForce 7950 GX with latest drivers. The code is simple this is all it does: graphics = new Microsoft.Xna.Framework.GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.PreferMultiSampling = false; // Switch to full screen graphics.ToggleFullScreen(); Thanks What is your game drawing in the render loop If you aren't drawing anything at all, the flashing might just be a result of the bac ...Show All

  • friendlywind DreamBuildPlay is up!!!

    Now go register!!   Actual contest details to come the week of Feb 5th Hmm... State location and phone number seem to be USA specific. An oversight, or is the rest of the world excluded Count me as registered!!! Whoo Hoo! I'm not speaking for Microsoft, but if you want to enter you can always enter a US State and Zip code and phone number for now until they get that addressed. I'm assuming that you can edit your information later once that's been corrected. Again, I don't speak for Microsoft on that, that's just what I would do in your shoes. weird...only 47 states are listed (if I counted right) No Tennesee eith ...Show All

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