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Software Development Network >> Game Technologies

Game Technologies

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Problems opening new project
How to grant time?
Redraw
My shadow maps work on Windows, not Xbox 360
Tool for auto HLSL Generation?
Open Source Engines Or DirectX?
What does creators club include right now?
Using RGB values with the colorkey property
Gamestate tutorial?
Globtrotting and Creators Club and DreamBuildPlay

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  • Ned Rise Input for fighting game

    Hello, I have been working on a sort of fighting game and now i don't know how to do the Input. It's a windows game so I use keyboard input. What i need is A for punching and W for kicking preceded by a left/up/right/down key to make different punches/kicks. So first tap one of the arrow keys and then tap A/W to make a move. ((If no arrow key is pressed do a default punch)). How can i do this I tried a lot but I don't know how to recogneize which combination keys the user tapped. greets jeroen. Look up "state machine". The basic high level idea is, each time you press a button, you move your fighter to the next state depending on the key. So, states might be something like: Standing_State + (A) -> ...Show All

  • Pankaj11 Games

    Can I create games using Visual Basic 2005 This is a 2nd confirmation.. Have you looked at the Hotlabs page on MDXInfo.com on making games The hotlabs are based in South Africa and cover different aspects of coding complete games. We have succesfully remade a clone of Tetris, Arkanoid and we will soon be remaking other classics. The samples and power point slides are at www.mdxinfo.com/resources/hotlabs.php Have fun, Take care. In the future, you might want to tell the readerd here how you searched the internet and couldn't find samples or tutorials. Otherwise they'll just think you're just asking them to do something you should have already done. http://www.thezbuffer.com/articles/187. ...Show All

  • Ronan PB 2006 Could we translate this soft to chinese?

    The beta will be released tomorrow,it's a exciting moment!We wait this moment for a long time.... I am a member of "XNA Union Of China" ,and it's the first group of the XNA technology in china.It's no-commercial group,We have the same hobby,most of us are students. In order to extend the xna technology in china,Could we translate the XNA GSE( beta )to chinese? we just want translate the tools of the xna,not the c#, we also don't publish it,we just share them to other chinese XNA fans. I wait your reply........  thanks   EMAIL:yc_dc@126.com  MSN:  yc_dc@hotmail.com Anything you want to do with Microsoft Products, you must have the license from Microsoft. Or, you will be ...Show All

  • NextXtreme Components Disappearing on Designer! :O

    Hi, this is the problem I experience: I've created a custom component class, and when I add it to another component (an XNA game), it works fine and I can edit the properties and all, but ONLY until I run the project. As soon as I do this the components disappear from the form designer of the XNA game and I have to readd them. However this does not happen with official XNA game components like GraphicsComponent. I'm not sure if this should be here or in the VB.NET IDE section, but there you go anyway. I will appreciate any sort of feedback. Thanks in advance. :) Moved to Game Studio Express forum You should probably submit this as a bug on the XNA Connection site. It was a rather weird pro ...Show All

  • JasonY How can I pass Cubemap texture into Pixal Shader ?

    Q1: How to contruction a samplerCUBE in   .fx file 1. I import my static cubemap texture into content pipeline  TextureCube mySkybox; 2. In LoadGraphicsContent()   mySkybox = content.Load<TextureCube>("Contents\\skybox");   and now everything is ok. The question is  how can I contruct a samplerCUBE in myEffect.fx file   Q2: How to create a dynamic cubemap  Q3: How can I setup VC# express so that I can have HLSL language higt light when I  edit *.fx   in VC#   A power of two is a value of 2^n, where n is an integer. 2, 4, 8, 16, 32, 64, etc, are all powers of two, but 1800 is not. Very few graphics c ...Show All

  • Chuck Miller Allow Users to offer user created Games through Xbox Live to everyone, Is it Impossible for Microsoft

    I realize that there are challenges but, if it were, that users could offer there own creations over xbox live to all 360 owners, there would be an entirely new world to explore. I believe that it could be done. Microsoft would have an infinitely expanding library. Most commercial game creators cant take the risk of trying new and uncertain gaming ideas with production costs being so high. They would love to have the freedom to always give gamers new and unique experiences. But most times they continue the traditions that work and are going to sell. Thats why I believe that users should be given the ability to share their creations with all. We dont fear any risks and with xbox live, the downloads could be tracked and popular creators coul ...Show All

  • Pablo Orte how to apply custom effect to mesh?

    1. I just import tiny.x from directx sdk to my project 2. Just add test.fx from xna to my project uniform extern float4x4 WorldViewProj : WORLDVIEWPROJECTION; struct VS_OUTPUT {     float4 position : POSITION;     float4 color : COLOR0; }; VS_OUTPUT Transform(     float4 Pos  : POSITION,     float4 Color : COLOR0 ) {     VS_OUTPUT Out = (VS_OUTPUT)0;     Out.position = mul(Pos, WorldViewProj);     Out.color = Color;     return Out; } void PixelShader(inout float4 color : COLOR0 ) { } technique TransformTechnique {     pass P0     {      &n ...Show All

  • mako_123 2D Texture transparency

    I loaded a 2D Texture from a file, the picture format is bmp for example, it present just a 2D fighter with a blue background, is there some way to display it with a transparent background (indicate that the blue color is transparent), without using a png with alpha Help please, I don't have time to modify all the sprites in photoshop :) Best regards Not working, I used a bmp image with a magenta background. AlphaBlending is also used : this .spriteBatch.Begin(SpriteBlendMode.AlphaBlend); sprite.Draw( myTexture, null, null, myPosition, Color.White ); this .spriteBatch.End(); the sprite, graphic device ..ect is initialized with the most simple way, is there any changes that I must do !! ...Show All

  • Hassan Ayoub I want to use a simple fx shader on a simple loaded model

    What I want to do seems very simple to me. I want to do this - Load a 3D model using ContentManager.Load<Model>(...) Load a shader Effect from a .fx file using ContentManager.Load<Effect>(...) Render the 3D model using the shader from .fx file. Can anyone give an example of this that is as straigh forward as humanly possible It does not seem like this should be a difficult thing to do, but I have no idea since I've never used shaders. Also, if anyone has a simple .fx file I can use to test my code, that would be great! I'd love to give my Buttermilk game / GUI engine the power of shaders! Thank you for reading! Thanks a lot. It works perfect. Regards Michael ...Show All

  • Sybed Drawing 2D primitives?

    I already asked Derek this question, but as request- I'm reposting the question publicly so we all can learn anyway- the question is how to draw lines/2D primitives in XNA.  essentially- how would i construct a series of lines from point a to b to c to d to etc... ive read solutions from back in beta1 here that stated its a very long/tedious amount of code compared to textures that take only about 3-4 lines to draw.  i was wondering if by now they added somethign like the simplicity in Java where its just graphic.drawLine(x1, y1, x2, y2);   and theres a line from (x1, y1) to (x2, y2) i checked the documentation and only found primitives in 3D what would be the closest in XNA ...Show All

  • MrZkitten Windows Logo testing

    Torwards the end of the install under XP, I get an error stating 'The software you are installing has not passed Windows Logo testing to verify its compatibility with Windows XP. This software will not be installed.'' Whats up with that Could you get me the log from the installation You can turn on logging by running the install with the following: msiexec /i xnagse_setup.msi /l*v install.log Thanks --Scott Okay it seems like this error pops up when setup tries to install the DirectX Redist. Well I am thinking that is not a good idea because it is 234 pages long. Yes I am ins ...Show All

  • zhihao So Grateful for this

    I love microsoft so much for this, I've been developing in MDX for the past month or so, in preparation for the Beta Release, Now when I tried getting Direct Sound to work, I tried for many hours, and only got a sub par result. Now with XNA, I simply made the wave and sound banks in XACT, and load them up, and it plays. I'm loving XNA, its like MDX only simpler, and it seems to be much more efficent, as MDX programs I made used about 300MBs of System memory to display a single model, and a skybox, where as XNA takes about 18MBs of memory to display the same thing. Bravo Microsoft... Bravo... Have you tried to play sound with a lot of other things going on Reason i ask is I am making a space inv ...Show All

  • SDavis7813 Scanlines in 2D

    I'm cerating 2D game and wondering how to implement scanlines effect. For now i'm using simple .png image colored with scalnines patern and transparency - i simply draw this sprite in front of all other of my sprites, but since the texture is big and uses transparency it seems slow and i have large framerate drop when i'm using it. So i'm asking for help - is there may be other ways to create this effect Thanks. Wery nice idea, but i have no expierence in programming my own shaders . Does it is worth effort to learn it to solove this situation Some tips would be nice .. P.S Sorry for my bad english, i hope You get the idea The best place to always start to learn something is probably with a book, however if thats not possibl ...Show All

  • Angus Leeming Grr, my game wont play, WTF!!!

    its coded right, but ist says this, for game.run(); "Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater." what the hell does that mean, and what do i do about it Ideed.... wow... I'm stunned. Anyone have advice for those of us with crappy laptops Is there such thing as an external video card Is there any kind of work around I have a PC that this will run on just fine, but it would be nice to be able to work on stuff on the road. Check here , but good luck getting any decent software emulation. These are the kinda guys that write the games that you play. nuf said. your card is w ...Show All

  • pangitko79 Video/Animation Playback

    Hi, I'm currently writing a library (for XNA/DirectX) for animation/soundless video playback, and I have a few design questions for the pros out there if you don't mind answering them : I'm having my animation class inherit from game component, and update the frame depending on game time in the overriden Update method, and render it in the overidden Draw method, but even when I preload my textures to render, playback is choppy. Not sure exactly why, but I notice this only when I have significant number of frames (I noticed it with 100 frames, but *not* with 10/15). This problem may be linked and solved by the 2nd point, so please read on. When I preload all the textures for the frames in the animation (and the no. of frames ...Show All

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