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Software Development Network >> Game Technologies

Game Technologies

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Riemers.net -- 4th Series finished: Final screenshots
XNA compiled programs crashing
Learning a programming language AND game programming concepts simultaneously a pipe dream?
SwapChains help
How to define a texture buffer?
HELP~ maya7.0 to x formate duplicate meshes
can't build space wars; attempt causes VS 2005 to hang
Destructible terrain 2D
What is System.OutOfMemory.Exception mean, and how should I fix this in debug?
Using Static Members

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  • enric vives I'd like to develop a path-finding engine for RTS game

    With the increase of the number of C# user, and the publication of the XNA new edition. More and more developer agree with using C# to develop game. And I think the problem to use C# to develop is not the efficiency but the accumulation of language such as various libraries. As far as I know, many 3D graph engines have developed by researchers, and some one have being developing the physical engine. But I can't see any engine for AI, such as path-finding engine(if you see any, please tell me, thanks!) especially for C#. And I'd like to develop a path-finding engine for RTS game, of course, for other grid-base game because of my research of a very effect path-finding algorithm which can cost only 1/100 time of AStar and breadth searc ...Show All

  • Tigerwood2006 DirectX book

    Can someone reccomend a DirectX book for experienced OpenGL programmers Thanks, Bob To be specific, there are no books that cover DirectX from an OpenGL perspective (not that I know of at least). Most experienced OpenGL developers I know just dig into the SDK docs and examples. Perhaps some other forum readers can suggest a good book. I dont know its for Experienced OpenGL developers or not. But I have this book and founf it really great will very good explaination and examples. This is written my Development Lead of Managed DirectX Managed Directx 9 Kick Start - Graphics And Game Programming - 2003 - (By Tom Miller) Note: all code is in C# Best Regards, Yes, the DX SDK docs s ...Show All

  • deen Change Log?

    Quick question please - is there any way I can find a log/list of changes from Beta 2 to final release Thanks... I still haven't found a beta 2 project that won't recompile to 1.0. All I've had to do is update the references to the XNA.Framework and Game DLLs. One of the guys on the XNA team was to write one up but had to go to England for the launch party there. I expect he'll get to it in a couple of days. That's good news...thanks. I guess none of us really expected it to change much - mainly bug fixes. Even if there's bug fixes, a release notes document that tells us what bugs were fixed would be very useful. It tells us where we can go where we prev ...Show All

  • Kaleb Right hand coordinate system in MDX

    Hi, I would like to use Direct3D in the right hand coordinate system and therefore use the respective RH versions of the static Matrix methods. In my book Managed DirectX Kick Start by Tom Miller I quote what is required to perform this task: “Use the view matrix to scale the world by -1 in the Z direction. You can do this by flipping the sign of the M31, M32, M33 and M34 members of the view matrix.” Now in the Msdn docs it states: “The M34 element of a projection matrix cannot be a negative number. If an application needs to use a negative value in this location, it should scale the entire projection matrix by -1 instead.” So basically I really have no idea how to achieve this, any help would be gratefully appreciated Julian ...Show All

  • Araki66 Spacewar first run

    Being a complete newbie to all of this C# and XNA i loaded up spacewar click on build then installed the project. Then i ran it and a error window popped up, details said something about a missing something or file not found, i sent a report to MS from the window that popped up. I can see im going to have to buy a C# for dummys book cause im totaly lost as to what to do first... ThankYou JR Nip. All though this seems to solve the problem, maybe in a future release a more convenient process could be added (BUTTON) that could "compile" all the necessary files into a directory of our choosing ready for zipping/distribution. We don't support publishing your game f ...Show All

  • anita punjabi Collision detection - Howto

    Hi all, I'm trying to make two objects collide in GSE, actually in a Pong game - between the bat and the ball. I have motion for both, but no collision, the ball just leaves the stage so to speak. Any help would be appreciated. I have looked in the Help, but to no avail. Thank, I'll try the code out tonight, as I'm taking a break for now. Thank you so much I like totally didn't think to put the x y locations in for vector locations. Thank you again. so the question remains if you have a sprite on the screen how do you assign the Bounding Box do it Do you need to do a vector that moves with the sprite LIke masked over it in a sense I have assigned a bounding box to the both bats and the ball, the b ...Show All

  • rkwarning Catching/reporting effect file errors at build time

    Hi, Is there any way to set things up in Visual Studio so that fx files get compiled at project build time, and errors get shown in the Output window It looks like currently there is no compilation of effects at build time, but at run time when the effect gets compiled from file, the CompiledEffect will just get set to null, and you'll get a NullReferenceException when you try to make an Effect from it. Maybe instead CompileEffectFromFile should throw an exception if compilation fails, and it should make the compilation error info text available in the exception detail But I'd mostly prefer to catch the fx errors at build time. XNA is lots of fun, great work! -Mike Ah, you're right. The ...Show All

  • shmulik_segal Xna few problem?

    Hi all, i has few question with xna game studio express, hope sombody help. Q1. How to draw dynamic test in display Q2. i tried draw model in my game, but i want real time change my model texture. how to do Q3. how to set model alpha channel to 80% best regards, ...Show All

  • Vladox Getting Started in 3-D

    Ok, I am reasonable with C# and I would like to become a fundamentally sound 3-D graphics dev. MATH: just finishing up Calc I. Question: If you could suggest one 3-d graphics math book which one would it be Shaders: 1 book on shaders which would it be 3D Graphics: 1 book on 3d graphics which would it be Web: 3 websites that you think would be most beneficial to make my favorites Thank you in advance for your help Thanks, all of this is very helpful. [rolling up sleeves] I've got some learning to do. :) Much appreciated for the reply. If anyone out there has any resource to add I am grateful in advance. Maths : Mathematics for 3D Game Programming& Computer Graphics (1-58450-037-9) Shaders: ShaderX s ...Show All

  • Richard1_1970 Basic pixel, pen, circle on screen?

    I was reading some C# examples and some were using Pen and basic Draw functions which I can't find in XNA. Do these exists, is there another way of drawing simple shapes Quick example detzX wrote: I was reading some C# examples and some were using Pen and basic Draw functions which I can't find in XNA. Do these exists, is there another way of drawing simple shapes Quick example There are pen, brush, and draw functions in GDI+ (managed version of GDI) of .NET framework under System.Drawing namespace. I haven't played with the examples yet, just a guess. Also note that System.Drawing (the namespace those types are in) is not available on Xbox 360. Hi, her ...Show All

  • Oveyo Banshee System Requirements for XNA

    What are the minimum system requirements for the XNA Game Studio Express What configuration do you recomend me (please be extended, like video card), also what other software do you recommend me (like 3d modelers) From the documentation that comes with XNA Notes Windows XP requires Service Pack 2 XNA Game Studio Express is supported for all user languages that are available on these operating systems. Administrative privilege is not required to run XNA Game Studio Express. However, administrative privilege, or administrative elevation on Windows Vista, is required in order to install XNA Game Studio Express. The 64-bit versions of these operating systems are not supported. ...Show All

  • Tarek Ghazali 3D engine, what to do next?

    Hello everyone, I've been experimenting with the 2d en 3d features of XNA. I've started a little project for myself where I ultimately want to create a 3d graphics engine that supports the basic elements. The goal is not to create a compelling and competitive 3d engine, but simply to expand my portfolio as a programmer. Right now I have the most basic "Hello world" engine there is. I've created multiple viewports with separately controllable camera's. The world currently consists of simple textured skybox, and a grid in the center (0,0,0). I've added support to load some of the DirectX meshes with code I conveniently snatched from the Spacewar Template. I've created a simple SceneGraph implementation and most of the models ...Show All

  • tenchyz Loading a Model from a List<> problem?

    Hi, I`m storing info in a list which I`ve written: List < float > mapList = new List < float >(); I`m storing mapList[x] = `ModelName`, mapList[x +1] = `ModelpositionX`, mapList[x +2] = `ModelpositionZ` amongst others. ..and would like to. DrawModel( mapList[x], Matrix .CreateTranslation(mapList[x +1], 0, mapList[x +2]) ; Which gives the error: Error 2 Cannot convert type 'float' to 'Microsoft.Xna.Framework.Graphics.Model' : for mapList[x] above. Is there anyway I can convert mapList[x] so its accepted I`ve only just starting with lists and arrays, which one would be better for the type of thing I`m doing above Any information on any of the above would be great. I`m off to read up some more. Tha ...Show All

  • Bulldog.NET Managed Direct3D 10

    Since XNA only supports DirectX 9.0 Where is Managed Direct3D 10 I hope there will be Managed wrapper for Direct3D 10 thanks   Jononet wrote: XNA only lets you use an entire window for the graphicscomponent. This is not much use to people like me that make business apps with 3D elements in them, for us being able to create a device in a control within a Windows Form is essential. Our applications are never going to hit the XBox so we would end up moving away to OpenGL libraries rather than use C++ which is too much of an overhead in a RAD environment. Though it's not stated in the docs, XNA does in fact let you manually create the device and render to a control in a ...Show All

  • _Michael_ [C#] Quadtree (2D Game)

    me are trying to do a 2D Game (tile map), and me read a lot articles that talk about quadtree are used in order to improve the colliection detection(with deduced the time of collision checking) although me know the quadtree structure, but totally have no idea to implement it, also no idea how to use in 2D game and me found no where talk details about it. can anyone explain deep into it for me, or just provide me some article/tutorial. thanks a lot for spending time on my question. and sorry for my poor english. ...Show All

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