Answer Questions
TimMulholland I can't see the Graphics "pictures/ships/back" in MySpacewar Kit, why?
I was installed XNA and tried to start off with the MySpaceWar starter kit, but when i stated to play the Evolved version, the ships were not displaying nor the background when you start playing. The boosts and the score displays fine. I didn't mess with the code what so ever. What's wrong The symptoms you are describing seem to be the same ones as in this thread. http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=683797&SiteID=1 or this thread here http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=697321&SiteID=1 From what they discussed it seems like your issue is being caused by your video cards inability to handle the shaders properly. Also, remember to search a forum first before ...Show All
Jay K Strange bug - My system or XNA?
I'm having a hard time troubleshooting this one. I have a simple XNA app where I have 2 cubes rendered with different colors from an FX file and the camera rotating around them. Very basic. 2 weeks ago, all of a sudden the program still works but the colors never show up anymore. It's just the blue background with the cubes 100% black. A couple days later, without changing the code, the color comes back onto the cubes and everything working again. Now today, the cubes have lost their color again! WTF ! I have the latest video drivers using DX August SDK and XNA Beta 2. You can check my test project here: http://www.pepperboy.net/Bin/files/Rainbow.zip It sounds to me as if you're relying on some uninitia ...Show All
Arjun B Animated Progressive Mesh
Hi everyone!!! I am quite new to directx programming and for my project i am working with directx9.0 and c#. The project consists of programming a mesh analyser tool. One of the features I must implement is : animate a mesh using LOD. I can animate a mesh(skeleton animation) , play on the LOD using the progressive mesh class. And I was wondering can anyonne give me some advices(or tips) how I can combine both techniques--> animate a progressive mesh. Thanks for your attention. ...Show All
Kamii47 Video Tutorials
Dear, Where Can I Found Video Tutorials For MDX, DirectX and XNA Like That Found On www.learnxna.com Yes, I've not even seen paid for video tutorials. http://www.gameinstitute.com does paid tutorials, though nothing managed or XNA http://www.gametutorials.com/ has a CD you can buy with tutorials - no videos though. Also http://www.vicampus.com/ which used to be GameVersity - again I don't think any videos Thx Alot Man learnXNA is the only ones like this I have seen for DirectX. Even If Not Free ...Show All
megastar murali Best way to manipulate vertex data between draw calls?
I please bear with me as I am new to this kind of stuff. I want to know the best practice for manipulating vertex data between draw calls, is it just a matter of changing my array of vertices and calling SetData() in the Update() method every frame I am only doing this with a simple quad so I only have 4 vertices to change (or may change) each frame, any one care to help a newb regards Fluxtah I'm not sure what you're trying to do but it might be possible to achieve the results you want without modifying the vertex buffer. If you're wanting to do 2D by rendering to quads, you can use the world matrix transformation to scale/rotate/skew those vertices, and if you want to flip texture coord ...Show All
Tony Maynard-Smith User clip planes and projective texturing
Hello. Have a problem with user clip planes, here is my render: protected override void Draw( GameTime gameTime) { _graphics.GraphicsDevice.Clear( Color .Black); RenderTarget2D bb = this ._device.GetRenderTarget(0) as RenderTarget2D ; this ._device.SetRenderTarget(0, this ._reflectionMap); this ._device.DepthStencilBuffer= this ._depth; this ._device.Clear( ClearOptions .Target | ClearOptions .DepthBuffer, Color .Black, 1.0f, 0); Plane plane = new Plane (0, 1, 0, 0); Matrix tempMatrix = Matrix .Invert( Matrix .Transpose( this ._camera.View)); plane = TransformPlane( ref plane, ref tempMatrix); tempMatrix = Matrix .Invert( Matrix .Transpose( this ._camera.Projection)); ...Show All
Penicillin ..... VB.net Game Components How to I Think!!!! . .......
hi Guys Tridex again, I think I have solved how to create a game componet: add a componet to the project in the normal fasion and just paste code below:if I am right the key is to in herit form the ** Microsoft . Xna . Framework. gameComponent ** object , This is the template just rename the class name to yours so you will see it reflected in the tools bar components....... Cool well done XNA team... Imports Microsoft.Xna.Framework Imports Microsoft.Xna.Framework.Input Imports Microsoft.Xna.Framework.Components Imports Microsoft.Xna.Framework.Graphics Imports System Imports System.Runtime.InteropServices Public Class GameClock Inherits GameComponent ' '****** ...Show All
Devin Where is the download?
It is 12:48 pm here (GMT + 1)... in Nuku'alofa (GMT + 13) it is tomorrow... So where the hell is my download link :-D Then move there and check the Internet. damn, where did I leave that time machine... IIRC, Beta 1 of Game Studio Express is coming out tomorrow (Aug 30th)...you're about 19-ish hours too early ;) It's 4:57 PM here in Adelaide, Australia.. I've been waiting since 2:00 PM for the download and it's still not out! Probably the same place you left the Holy Grail! In Nuku'alofa (GMT + 13) it should be Aug 30th now... Patience is a virtue It's just gone Close of Business 30/08/2006 here in Oz. Please Santa, bri ...Show All
kennm XNA with Windows Forms - Game does not stay active
I programmed my own FormsGraphicsComponent like this: public class FormsGraphicsComponent : IGraphicsDeviceService , IGraphicsDeviceManager , IDisposable { public FormsGraphicsComponent( Game game, IntPtr renderWindowHandle) { ... } ... } Then used a standard windows form as a base, placed a Panel on it, that I exposed as a property of the form. Starting with almost a standard game, I modified the main program to this: MainForm form = new MainForm (); using (MyGame game = new MyGame(form.RenderPanel)) { game.Begin(); form.Game = game; form.Show(); while (form.Created) { Application .DoEvents(); &nb ...Show All
ozhonetech Can Xbox360 controller use on PC for XNA Game?
Can Xbox360 controller use on PC for XNA Game I want to write the code about Input.So I need the xbox360's controller. Can I just plug the xbox360's controller into PC and run the XNA Game Or Should I connect to Xbox360 to run XNA Game for input No the plug and play charge kit does only charging... To use 360 wireless controllers you need the Wireless Gaming Reciever You should also be able to use the wireless controller with the new wireless adapter. The controller will show up as a nornal DirectInput device so can be used with all your old games. However if you are programming against it then you can also choose to use the XInput API which is much simpler. No the wirelss contro ...Show All
OLIRIC What is "title" means?
Is the "title" in "title storage" means "An identifying name" or "the game program" I think "title" means "the game program",but my friend insist "An identifying name". Where are you seeing "title storage" Thank you for answering us. Well, the game's name is an indentifying name, so you're both right. In this case "title" is the game's name. What does "title" mean Does the "title" in "title storage" mean "An identifying name" or "the game program" I think "title" means "the game program",but my friend insists "An identifying name". ...Show All
fiddlesticks XNA performance
In the past i learned c++ cause its faster as managed code for games and stuff. Now we are about to start a pretty large game project. This project will be an multiplayer first person shooter (swat kinda game, like Swat4 of sierra, Raven Shield of UbiSoft, ...). Cause high performance is a big requirement on this project we want to know if XNA framework (using XNA studio express) is the best (or good) sollution for this. Writing this game in c++ will be a long, long, long way, maybe XNA can shorten this development process, only we want to be sure about the performance. If you know what you're doing with managed languages, then it will be fast enough easily. The truth is, that you will be hard ...Show All
Jim Perry I bought a couple of books but have ran into a little problem...
I bought both C# and Game Programming, and C# for Dummies 2005(I am kinda a new to programming), and they seem up to date, yet neither are new enough to feature the Windows Game project, so they cover console app, which I can do fine in, so as far as making games goes, is it all right to use console app, or should I stick with Windows Game, and if so, how do I translate what there is in console app to that of Windows Game, is there any sort of FAQ to the matter, I didn't see on in the FAQ thread. Thanks for any help that you can give me. What they're teaching you in the books you've bought are the basics of the language. It'll probably cover the .NET framework library (System.whatever) and stuff like that. The book you have doesn't c ...Show All
ash141vsp2003 How To: Load Resources missing from help file
Can anyone fill me in on the missing content from the help file I am trying to follow the How to: Draw a Sprite tutorial and the link to How to: Load Resources is broken. The article is also not in the index. Thanks for pointing out the broken link, we're working to catch any issues like this and feed back helps. The load resources how to was intended to merge with the simple game loop how to but wound up still being referenced. The how to went over the need to create graphics resources after the graphics device is created and additionally whenever the graphics device is reset if the resources are created in the Default graphics resource pool. For more information on resource pools you can take a ...Show All
Saroj K. Nanda How to use managed directX 9 in VB.NET?
Im sorry if this question is too simple for the experts.. im only 16 yrs old dats why i can't easily understand managed directX9 in vb.net.. i hope someone will teach me how.. the tutorials in the net is for basics.. yah!! i know,, i must start from the basic,,but how about if i finished that tutorial where can i find other tutorials that will continue my knowledge my target is to make a 3d game.. please "experts" teach me... thanks in advance! A simple search will give you a lot of resources and pointers. ...Show All
