Software Development Network Logo
  • Visual Studio
  • Game Technologies
  • Smart Devicet
  • Visual C++
  • Windows Forms
  • Windows Vista
  • IE Development
  • SharePoint Products
  • VS Team System
  • Visual FoxPro
  • SQL Server
  • Microsoft ISV
  • Audio and Video
  • Visual Basic
  • .NET Development

Software Development Network >> Game Technologies

Game Technologies

New Question

Drawing order of primitives
Very confuse lost device
Layering Problem, and Keyboard problem
XNA Racer
Veteran looking for professional-level 360 dev solution
What is "title" means?
How to Launch a XNA game in a new thread ?
Calling Keyboard.GetState() from within thread doesn't work?
XNA Beta 2 announced (date 'in a couple of weeks')
Day 1 - Where you at?

Top Answerers

KevMac
huangchikai
ahmedilyas
Scott Boyd
Regmo
edukulla
Chandresh
Dietz
xion.truth
Flemming Klemmensen
Database Gate
Only Title

Answer Questions

  • Oscarfh Where are these "assets", "samples" and "starter kits" etc?

    I bought my annual subscription to the XNA Creator's Club yesterday. I've just read this on the Creator's Club description: "Both subscriptions provide aspiring game developers with access to thousands of game assets from Microsoft and key partners such as Turbo Squid Inc., as well as white papers, specialized starter kits, samples and technical product support to help turn Your World, Your Game into a reality." Can anyone tell me where I can find these "assets", "white papers" and "starter kits" etc There are some free models at Turbo Squids homepage, that are compatible with the XNA Framework. Both .x and .fbx files. I'd be wi ...Show All

  • AL_G4 What does creators club include right now?

    I'm a little puzzled about what the creators club actually includes, I've checked the FAQs and can't really find an answer. I have however managed to find the following: "The XNA Creators Club is available on Xbox LiveR Marketplace for $49 (U.S.) for a four-month subscription, or $99 (U.S.) for an annual subscription. Both subscriptions provide aspiring game developers with access to thousands of game assets from Microsoft and key partners such as Turbo Squid Inc., as well as white papers, specialized starter kits, samples and technical product support to help turn Your World, Your Game into a reality." I signed up for a year because it sounds like quite a good package, however there seems to be no information provided on ...Show All

  • Aravind Sundaresan Musician: Looking for a project/s to work on.

    Hello, Wasn't sure if this forum was the correct place to post, but I thought it wouldn't hurt to try. Anyway, I am an avid gamer who also loves to make music. I am looking to 'pimp' myself to potential XNA game projects in need of a musician. I've had a little bit of experience: Music for Battlefield 1942 mod - Battlegroup42 (menu and level loading music). Music for Tribes Vengeance Trailer - this was a competition I won. Here are links to them musical pieces mentioned above,  and a link to my electronic music band's website which features lots of tracks. BG42 menu music 1 Tribes Vengeance trailer music An orchestral piece and my band's website where you can find lots of ...Show All

  • digdug Drawing Line with shaders...

    Hello out there... I'm searching and googling my way through the web but couldn't find a answer on my newest puzzle... so again you are my last hope ... Is it possible to draw lines just using a effect I want to draw a line for each axis of a model. Right now i do this with VertexPositionColor, Vertex- and IndexBuffer and DrawPrimitive and it works well but... I just was currious about it and want to learn something new (I'm very new to game programming and especialy to HLSL). Yes. Effects can't draw anything on their own: they just control the details of how something gets drawn (what color it comes out, where it ends up on the screen, etc). They need some external code to actually feed in the list of triangles and vertic ...Show All

  • mattdawg DVD Media Access on 360

    If I burn a DVD that contains regular files, will my app be able to read the files from the media when running on the 360 Launching or copying files from CD/DVD media will not be supported. aL I'm assuming that writing files to the 360 hard drive will be supported (things like saving persistant data, high scores, configuration settings, etc) I'm sure I'll be able to work around the restrictions. I'm not talking about MMORPG level data. Thanks Albert, Although, I wasn't really thinking about copying from the DVD (to the HDD) and definitely not launching programs. What I was mostly thinking was the ability to load assets from the DVD. For instance I might want to make some ...Show All

  • jminond Where is the download?

    It is 12:48 pm here (GMT + 1)... in Nuku'alofa (GMT + 13) it is tomorrow... So where the hell is my download link :-D Patience is a virtue :'( Its like 1am in the states so i guess we are waiting for them :(. This is like xmas and Bill Gates is our dad, wake up Billy so I can open my XNA! EvilOneSD wrote: Hmmm... the holy grail is here on my desk. Btw... it's "tomorrow" now... What, you have one too :p It's been "tomorrow" here all day... heck, it's almost the day after here! I imagine when they said the 30th, they probably meant some time during business hours... Hmmm... the h ...Show All

  • Bradrover Strange face transparancy / flickering [video]

    I'm sure I'm doing something wrong at a very basic level but I'm just not sure what it is. Video: http://www.minimame.com/files/WierdTiger/Tiger.html Can someone take a look at this video and observe how you can see geometry through what should be completely opaque, especially around the tops of the legs. There is nothing fancy here; no alpha or stenciling etc. Just plain rotating the sdk tiger model. What am I doing wrong Thanks in advance! Do you have created a Z-Buffer as part of your device creation I figured it out. In the documentation description for Depth Buffers, I found: Specifically, the ratio between the far and near clipping planes strongly affects how unevenl ...Show All

  • hte SpaceWars - can you work around Shader limitations?

    Two days ago I started working on the XNA framework. This is also the first time I've had any dealings with C# or DirectX. I got the first game tutorial working pretty easily, but I couldn't get the SpaceWars starter kit to run properly. Firstly, I had to set AllowMultiSampling to false (this is a known, and widely discussed problem), and also switch to keyboard mode. With this done, the game ran, but I could not see some of the graphics (ships, backdrop & bullets) in either retro or evolved mode. Score and explosions appeared ok. As far as I can tell, this is because the missing graphics are using CompiledEffect shader objects which are loaded from the FX files. My poor graphics card (Nvidia GeForce 440MX) doesn't support any shader ...Show All

  • Rhubarb Blitting?

    I've checked through the XNA Documentation, but there doesn't seem to be any way to 'blit'. For those of you unfirmiliar with 'blit': Blit is a way to draw something. For example, say you create a "Texture2D" variable, set the size etc... But the texture is blank. The normal way to create a texture to this is to load up a bitmap image with it through the ContentManager, right But what if you want to use a whole sprite-sheet with many images Back to the blank, say, 65 x 65 bitmap image, you obviusly don't want this 2D image of the player to be a whole 1024x768 sprite-sheet. So this is where I used blitting in other programs, it basically asks for the x, y co-ordinates, and the length of the bitmap and takes a picture from that x,y and 'c ...Show All

  • Mitali Deshpande Managed DirectX

    Hi people, Hi run some application with comes with DirectX SDK and both Managed and Unmanaged application's FPS stay the same. But when I run Managed application in fullscreen, it decrease a lot. It doens't happen with unmanaged Directx. For example, my application in C++, running in fullscreen mode, stay in 270 FPS. When I run the same application in Managed DirectX fullscreen mode, it stay in 80 FPS. Someone knows why this problem occour Thanks a lot. Ricardo Many graphics cards have control panels that let you override application behavior, and always turn off vblank. You can also set the presentation interval to "Default" when creating the device (as opposed to One). ...Show All

  • Dmitry Pavlov Numeric performance on 360

    A question for the framework/VM guys... I have ported one of my simpler benchmarks to the 360, and find that the numeric performance is running 5x slower than my 2.8GHz P4 desktop. Now I was expecting a drop in performance on the 360, allowing for the difference in CPU implementation (in order execution / branch prediction etc), but nothing like this magnitude! The benchmark simply transforms a source array of Vector4s to a destination array of Vector4s, using a 4x4 matrix. Have you guys done any benchmarking of pure numeric perf, and if so is this in line with what you get Andy. andreww wrote: You might want to read this in order to get some ideas about why numeric performance is lowe ...Show All

  • Alex Merchant Can't deploy to Xbox 360 from GSE

    All Apologies but this is a repeat post from 31-Jan buried inside another thread that appears to have died. I can't push code to my Xbox 360 from GSE.  This issue has been reported by other people and their problems boil down to either having entered the 25-digit code incorrectly or, in one case, that their router didn't properly support UPnP. I've regenerated, accepted and reconfigured the key *many* times, making sure I don't have any 0's, 1's, 5's or 8's in the generated key to avoid confusion.  I understand this is a one-time key so I'm not reusing an old key.  I am most definitely getting the key right and choosing accept, not cancel. I have downloaded and installed Windows Media Connect (I'm running Windows ...Show All

  • Docpro777 persistent backbuffer OR renderTarget (on 360) possible?

    I want to disable backbuffer clear. Though I have removed the Clear from my draw func it still gets cleared to black on Xbox360. Run the same thing on PC and the mystery clear doesn't happen (stuff I'm drawing correctly smears across the screen). I also tried to workaround w/ ResolveBackBuffer to a texture and draw this back at the beginning of each frame but thats not working for me either. In this case my Draw() looks like: Draw Backing Texture using Quad Draw new items ResolveBackBuffer -> Backing Texture I even tried double buffering the backing texture w/ no luck. Thirdly, I tried RenderTargets, but they also seemed to be getting cleared each frame as well! I would think there's gotta be a way for rendertarget contents ...Show All

  • Fatboy15 Device Creation Problem

    Hi, I am a starter to the game development. I planned to create a small program(game) that just initializes a device as a startup. I decided to do it in c#. I have the VS2005 Express Edition to start development. I have also downloaded the DirectX SDK, oct 2006. But the express edition throws an error InvallidCallExcpetion Every time i create a device. This is how i create it. PresentParameters presentParams = new PresentParameters(); presentParams.Windowed = true; presentParams.SwapEffect = SwapEffect.Discard; device = new Device(0, Microsoft.DirectX.Direct3D.DeviceType.Reference, this.Handle, CreateFlags.SoftwareVertexProcessing, presentParams); } I have a old graphics unit(sis 6326, 4 Mb) and a PII ...Show All

  • Dennis van.der Stelt joran's video tutorials dont work plz help

    ok so the videos start out ok but as they progress the speech and video don't match up which makes it very difficult!  plz help and tell me how to fix because i heard these are the best video tutorials out there. (dont tell me to find diff. tutorials ive done learnxna.com and i hate the text tutorials cause they make no sense.) (in case you dont kno wat tutorials im talking about there found here  www.xnatutorial.com   thx) His email is on his forum profile http://forums.microsoft.com/MSDN/User/Profile.aspx UserID=252105&SiteID=1 Maybe you should contact the site you posted instead of Microsoft. Let me repeat - this forum is for XNA support, not support with cont ...Show All

123456789101112131415161718

©2008 Software Development Network

powered by phorum