Answer Questions
CraigInCalifornia Geometry Shaders in XNA?
I have been lamenting about lack of support for old vidboards in other threads... Now what about the new stuff that's coming on the shelves Will I ever be able to write a geometry shader in XNA to feed my brand new GF 8800 I think no because XNA was build around DirectX9.0c. XNA must work also on XBOX 360 that is DX9. But I hope that microsoft will implement a DX10 version There is nothing publically announced about XNA and DirectX 10. However the XNA team have said that it is in their future plans: See http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=711869 ...Show All
Michal Konecny build problems (in fact, cant build at all)
Hello, i need your help badly... Started to have some interests in mechcommander2 source codes about 5 days ago. Downloaded and installed all files necessary ;Mechcommander 2 shared source code, Xna, Framework, etc... Then i try to build the code...How do i do i searched and finally found something:in visual express, there is a dos command...doesnt work. But, acessed with the shortcut in the start menu, it can be opened. Doing what is told in the webcasts, i type '' C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\msbuild.exe C:\MechCommander2 Source\BuildProj\mechcommander2.proj It doesnt work. Why Cause (i think) DOS takes C:\Mechcommander as a command Then, i rename the folder, deleting the space between m ...Show All
Robbinsky Displaying Only Part of a .bmp file
I've seen an implementation in many games where a single .bmp file contains nearly all the needed graphics smashed together. There is, of course, an associated file that knows the location and size of each graphic in the file. Assuming I have created one of these files, how could I use XNA to "navigate" through this bitmap to a specific location and then cut-out a certain size rectangle to be displayed on screen Is this something spriteBatch.Draw can accomplish or is another method used Thanks! Wow, that's incredibly easy. Thanks. The source rectangle parameter in the Draw overloads does just that. That's great - no messing aroun with UV coordinates on verticies :) ...Show All
Daniel_Bowen No news about XNA 2?
It has been a long time (feeling instead of real time) since XNA 1 released. I've been waiting for news about the next big thing. But it seems it's rather quite; no early info is out. What will be the next exciting things I can only guess... 1) Maybe it's an XNA Game Studio Professional which works with VS Pro version. But I'd rather like an XNA SDK to work with any IDE. 2) Maybe it's great enhancement to the framework. Many more D3DX stuff come into XNA, lifting XNA to the same level as MDX/native DX in functionality. Hmm...I hope the functionalities are not dropped just because they're not supported on XBox. JLarkin wrote: XNA GSE has only been out since 1/3 into December in 06. Version 1 isn't ...Show All
skylimit No components in toolbox in beta 2
Searching previous threads I can't find an answer that werks. I have no components in mah toolbox. when I try to insert... I get the error message saying that installed sdk assemblies could not be shown because I am missing one or more components: The Microsoft.DirectX.dll. I have directX 9c installed. I am hoping it is not an issue with amd64 winXP sp2 I keep uninstalling. opening c# express and reinstalling with no luck. This feature does not included in Beta2. But in one of the next releases it'll be back with no doubt. Just technical issues regard more time than the MS developers have had. Thanks neogir Counting down the days ...Show All
vbnetdiscuss Timers in Beta2 ?
In Beta 1, the Game class had some properties that measured time. However, in Beta 2, there appears to only be a GameTime struct passed into Update. If I need a timer for other reasons, such as performance profiling, or for sub-frame measurements, what should I do I can P/Invoke the performance counters, but that's not Xbox compliant. The documentation has nada on "timer" and no static functions on GameTime et al. (It'd be nice if GameTime had a static accessor that returned a gametime, without messing up the "elapsed" part for the next call to update). Out of interest what will StopWatch.Frequency be on the 360 I thought I remember seeing something in one of the PowerPoint p ...Show All
a_guj RenderMonkey import programmer problem
hi all, i tried use RenderMonkey example fx file. Below is Example fx code. //**************************************************************// // Effect File exported by RenderMonkey // // - Although many improvements were made to RenderMonkey FX // file export, there are still situations that may cause // compilation problems once the file is exported, such as // occasional naming conflicts for methods, since FX format // does not support any notions of name spaces. You need to // try to create workspaces in such a way as to minimize // potential naming conflicts on export. // // - Note that to minimize resulting name collisions in the FX // file, RenderMonkey will mangle names for passes, shaders // and fu ...Show All
Cisco_Systems Subscription not available on my Xbox!
Hi! Is there any reason why the Creators Club Subscription is not showing up on my Xbox I live in Norway, but I've not read anything about any region restrictions on this download. I want in on the fun too! Step by step with screenshots for joining the Creators Club here Yes, sorry, failed to mention that it was the "New Downloads" in the Games section. Here's another picture from the bottom of my "All Game Downloads" section . You're looking under New Downloads. You need to look under All Game Downloads under the Games section of Live Marketplace. Peter you only get the dashboard update showing up in the games downloads if you haven't installed the update. ...Show All
engloon What profiler should I use with GSE?
I'd really like to profile my code, but I can't figure out what to use. I presume I need something that works with VC# Express. Anyone out there figure this out Thanks! I prefer dotTrace :-) http://www.jetbrains.com/profiler/ “Premature optimisation is the root of all evil” I guess for a moment...it should be your last concern. Just stick to rules..already many times presented, and all will be fine. Unless you already have something at the edge. If so, then I'm interested. exdream ported their rocket commander to xna. I were scared by their range of performance optimisations(too much for me, it ate me up). And get laugh after few tries to run it, with no positive effect. I'm still lame and ...Show All
mmix C# Form not refreshing while rendering with a DX9 device within.
Hello, I'm not really sure if this belongs in here, because I don't know wether my problem is a C# or a DX9 issue, but ill take my shot. I made a C# Project using VS2005 Proffessional which includes a Picturebox in which I render my 3D stuff using DX9c. The app also has some non DX9 standard tools, like Buttons, Textfields, etc... . The second i start rendering with the DirectX device, all non DX9 stuff stops being redrawn. The Buttons still work but theres no animation, no update, the Framerate stops being refreshed(displayed), nothing works which includes graphical altering except the DX9 stuff rendered within the Picturebox. I tried to Refresh the Form, but nothing helps, I'd appreciate all comments, thnx. Greetings Alexander ...Show All
maryz Xbox resolution
I've just created a new Xbox360 project with a huge sprite with the dimensions that match the whole screen (1920x1080). My problem is that, at runtime on the Xbox, I do not see the top-left corner of the sprite before coordinates 50,25. Plus, the sprite does not even fit on the screen, it goes outside the screen on the x and y-axis for about 100 pixels. If I don't explicitly set the screen width/height, these values are even larger. Variables graphics.GraphicsDevice.DisplayMode.Width and Height do hold 1920x1080 so I must run under the correct resolution. Any thoughts thanks. thanks for the reply! I will design accordingly. Read this blog post : http://blogs.msdn.c ...Show All
.Adrian Rotating sprites center
I'm new to directx programming and i'm writing a simple program to help me learn. I'm using sprites and i'm trying to rotate the texture based on its current heading (the sprite is moving around). Now when i try to rotate it using a matrix, it seems the matrix is too big. My texture is only 32x32, and when i do the transformation, leaving the rotation center as NULL should set it to be the top left, according to what i've read. However, after experimenting because it didnt work, I found that if i set the center to be close to the window's center, or some larger center, it seems to fix it a bit. So it seems to me that the matrix is too big for my texture. I don't know if there is any way to set the size of it If you would like code I can ...Show All
TimFröglich Source Control and "community"
I have a current non xna project on codeplex, which is a great resource for sharing code and 'community' building. This seems to be one of the goals of xna in the non pro versions, and these fourms show is working. But! One of the things we are really missing to get fully there is source control. It becomes much harder for groups of dispersed people to work together on a project without it. I understand the logic of having 'pro' features in the 'pro' tool, however I think there really needs to be some access to source control for community type things. No probelm if there was a non-commercial limitation, or even codeplex access only (and maybe give a similar deal to non-MS people hosting free xna code projects). Or something... As an examp ...Show All
roxtar help with Pan Tilt and Zoom with simple 3D Cube
Hey guys and gals, I'm sort of new with XNA and programming with C# in general. I created a simple 3d cube and using this thread as a reference. http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=687936&SiteID=1 I also created a keyboard component for my input as I want to manipulate the camera such as you would in a FPS game. My problem is that I tried to these lines of code to accomplish that and it doesn't seem to work. I have these under the Update section of my code. What am I doing wrong if (keyboardComponent.IsKeyDown( Keys .W)) { //zoom into object mCameraPosition.Z-=1.0F; } if (keyboardComponent.IsKeyDown( Keys .S)) { //zoom out mCameraPosition.Z+=1.0F; } if (keyb ...Show All
Agent Graves Proprietary FBX format
Good day! According to an Autodesk engineer I communicated with today, "The ascii version of the FBX file format isn't publicly documented and subject to change." I think that begs the following question: why would we want to use a format that isn't open-spec, subject to change, and proprietary to a single company (Autodesk) What attraction does FBX have given its highly proprietary format To preempt a conversation about the merits of the build content pipeline, I might add that there are some companies that have no intention of using the content pipeline to avoid the embrace, extend, destroy philosophy which manifests as vendor lock-in. So to return to the prior question-- what is the sell for FBX if it is proprietary, cl ...Show All
