Answer Questions
newbieneedshelp Using XNA Game Studio Express to develop solitaire game
I am an experienced developer but a newcomer when it comes to developing games. I recently downloaded XNA Game Studio Express and have been studying the space war game. I am developing a solitaire-type card game where the player can drag and drop cards from one pile to another. I have much of the domain logic written, and now I am tackling the user interface. Most of the XNA tutorials I have seen use arcade-type games for their examples, and I have not seen any that use a solitaire-type card game. This brings up several questions: 1) Is the XNA framework suitable for developing a solitaire-type card game 2) Does any know of any XNA tutorials that use a solitaire-type card game (preferably with draggin ...Show All
dragoncells Confused about getting sounds to work.
Hello everyone! I've just read "How to: Add a sound file to your game using XACT" and "How to: Play a sound" in the msdn xna documentation but I'm very confused. I added two wave files to my Wave Bank and dragged them to the left corner (Cue Name panel) of the Sound Bank. They showed up and everything seemed fine. I saved the project inside my project directory inside a subdirectory: <project-dir>\Content\Sounds\sounds.xap. This also added to folders to that directory called Xbox and Win, they were however empty. Then the "How to: Add a sound file to your game using XACT" howto ended. Now I started reading the "How to: Play a sound" howto and I was supposed to have some more files ending in .xgs, .xwb and .xsb. I fou ...Show All
Gary200 Poor XNA performance or my poor code... or normal?
I've have created a simple scene that renders 8000 identical cubes. I know thats a lot of cubes, but I only get 4 FPS on a 2.0ghz dual core with a 7300 mobile graphics card at 640x480 with simply vertex shading and one directional light. This pc can run doom3 at 60FPS at that resolution and a program i wrote in MDX that draws about 1000 detailed spheres with specular lighting runs at over 100FPS Here is the code I'm using: using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; namespace WindowsGame1 { public class Game1 : Mic ...Show All
Phantisy Terrain component source code
The terrain is split into batches, one batch from every texture type. Each batch has a vertex buffer and an index buffer. It uses quad trees to find which tiles should be rendered. Once it has the list of tiles that are visible it populates the batch's index buffer. I'm sorry for the disgraceful lack of comments in the code, but here you go, a tile-based terrain component implementation for XNA. Download the file here: http://files.filefront.com/Terrainzip/;5526129;;/fileinfo.html For more information check out my new/empty blog: http://kukyona.blogspot.com I dont have a website so Im a little at loss on how to share this with you guys... so feel free to send me any questions or comments on a better place to put this. ...Show All
cheston Jellies A Plenty - new XNA game with source code available
I've made a new game developed using XNA. I wrote this game for my son who just entered the 1st grade and loves playing with numbers (geek in the making I believe....) The game is called "Jellies A Plenty" and consists of a little Jelly guy hopping around a board answering simple math questions. Getting an answer right, rewards him with a Jelly Bean, answering a question wrong releases the Shark creature. Here's a screenshot of the game Seems to be a hit with my son and making it was relatively simple. Only two days of actual development was needed. XNA continues to just simply amaze me. I've provided the source at my site for people interested and I plan on beginning work on tutorials walking through how I made it. Definitely not a prize ...Show All
pravej can xna compile a program for 360
hay guys , can i write a program for xbox 360 using xna i know its for games , but its a cool thing if programing a software for 360 is available i was thinking about writing a small client program for 360 for networking , u know like pc cyber cafeh program , i think it will boost 360 in network cafes if something like that is done , so player can use like a username and a password and inter thier profile , and all the data is stored in a pc .. its an easy thing to devolop i hope i can do that or someone do it.. what use would it be What use would it be Imagine a calculator that spawned a particle effect every time you calculated something On your Xbox360 ! The possibilities are endless for Cal ...Show All
akaRickShaw Generics.
Will Generics (and all the generic collections) Reflection BitConverter work with the CF on the 360 I've noticed that they are listed as part of CF, but I just wanted to be sure. Thanks, Roger Larsen Why isn't Reflection.Emit supported To stop us from writing fast game console emulators in C# :) It can't be a security issue, since you're crazy enough to allow things like unsafe {}, as mentioned in another thread... Our CLR is based on the Compact Framework, and that has never supported Reflection.Emit. There's no deep reason for not supporting it, other than just that we never had a suitable implementation to use! ector wrot ...Show All
RemcoJVG Rendering To Textures in Beta2
I used Texture2D's heavily with the usage RenderTarget, however in Beta 2 its like a whole new API. I understand that Surface no longer exists and RenderTarget/2D should be used. The problem is, the whole mentality is backwards compared to what im used to. From what I see I should create a RenderTarget2D and set that as a render target, then do rendertarget.GetTexture() if I want to set it. Thats fine. However, how do I copy between render targets There is no StretchRect or equivelent function I can see, which I used alot before. Surely I dont have to go about getting a texture, setting it, creating a 'copy' effect, setting a new render target, resolving the new render target just to copy from one to another Is there no alte ...Show All
nbrege Dream Build Play today?
Well it's just gone 9am UK time and as it's the last day of January I assume that the Dream Build Play website will go live today Michael Morton wrote: They said January. They never said anything about 2007. :) good one. At least they already said there will be enough time for anyone. Who's excited This guy is I have decipherd the Morse code. It reads as follows: We have implemented a new calender built around a 20 day week and a new month called "Febanuary". Dream build begins in Febanuary, and the the Skinned Animation Samples will follow shortl ...Show All
Takashi Toyota simple projectile motion physics??
im pretty new to gamedev, so simulating physics is new to me too. i know the projectile motion formulas, im just having trouble applying them. is there any "tutorial" on projectile motion physics for XNA basically, someone suggested to do "scorched earth". im trying to get the hang of just some simple projectile before i apply it to a game. i know i should basically have to just enter the initial velocity vector and the angle. then have it passed to a function that gets the initial x velocity, and initial y velocity. also, im assuming that whatever i get for y-velocity should be negative as "up" is negative in the XNA graphics. then, after each update, it should find the current change in position for x and ...Show All
ancient sord Globtrotting and Creators Club and DreamBuildPlay
I've been working on a windows version of an XNA game for a while now. I'm to the point where I want to get a creators club membership and move it to the 360. I've also been waiting for the details of the DreamBuildPlay contest, so I can plan the rest of the project. Also depending on the contest details I've been waiting to buy tickets to Japan and Australia. To my question: If I get a creators club membership and get my game going on the 360 here (US) then go to Japan for 1 month and bring my laptop/360 can I use my creators club over there Same with Australia Also are the ethernet connections the same in all 3 countries How about the power Today is the last day I can get cheap tickets to Japan, so I'm going to get them, but if the ...Show All
dk.suresh Where is the "Make Game" button?
i've looked all over for it, but it doesn't seem to be there. Is that because this is a beta i know for sure that the "Make Game Go on XBox 360" button won't be there until the full version hits at Christmas, because i have read the FAQ. But i'm surprised that the XNA team would not offer even a tiny, hard-to-read "Make Game" button, maybe tucked into the corner somewhere, so that with a lot of trial and error and reading the manual, you could eventually find it and make a game. Sheesh. - MrSock (no - he's just being a smartass ;) i'm picturing everyone downloading the app right now, getting all ready to click the "insert zombie ninjas into first person shooter" but ...Show All
Hassank XNA - Microsoft lack of vision
Its real sad that Microsoft, once again, shows this lack of vision for a games development tool: 1: Get visual: Don't force users to write such a lot of code to do just very little. It reminds the Charles Petzold's "Hello Window" hell of code days. 2: Provide visual tools: Let users choose the components, change their properties and write just the required code for the events. 3: Quick development means quick prototype and minimum learning curve. XNA has a lot of things to learn. Definetively it is NOT for students and hobbists. We will have to wait until someone encapsulates XNA framework into a group of visual components, that can be easily drag & dropped, inspected and tested very easily without having to learn lots of n ...Show All
Frank2808 XNA Game Studio Pro
I just wanted to know if anyone had any info on the cost of XNA GSP, cause i've been surfin on google and found that some rumors are goin around about MS selling new dev kits for 360 for only $100.. The price point for the Xbox XNA developer set-up will be around $99 from what we have seen. Do not believe rumors, unless you have heard lots of previously true rumors from the same source. It is quite likely that they are confusing the XNA kit with the real developer kit (which is a lot harder to get at than just plunking down $100). My bad i thought that was it...... http://www.xbox365.com/news.cgi id=GGudiGrLdi07062240 This is were i got my info from.... well most ...Show All
fel lobo SpaceWar demo: .NET Runtime 2.0 Error
I'm having a bit of trouble getting the SpaceWar demo to run. It compiles fine (I made no changes) but when I try and run it I immediately get a dialog box asking if i want to send a report to Microsoft (I always say 'Yes'). Below is a copy of the Event Log entries generated: Event Type: Error Event Source: .NET Runtime 2.0 Error Reporting Event Category: None Event ID: 1000 Date: 8/30/2006 Time: 7:41:21 PM User: N/A Computer: IO Description: Faulting application myspacewar1.exe, version 1.0.0.0, stamp 44f5d7e7, faulting module kernel32.dll, version 5.1.2600.2945, stamp 44ab9a84, debug 0, fault address 0x00012a5b. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp . Data: 0000: 41 00 70 00 ...Show All
