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Software Development Network >> Game Technologies

Game Technologies

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Beginning from what release of the DXSDK is the final release of the Managed DirectX 1.1 shipped with?
MDX Framework CloseWindow question.
Several REF/Runtime/documentation bugs/suggestions
Unable to render mesh
Using directx without a soundcard
Managed DX and RAM memory problem...
Using VertexBuffer with Z-Buffer
Designer Property collections
Can someone point me to a thread that will tell me how to add collision detection to my game?
Converting Pixel Position to First Polygon Hit

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michaelp
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  • Walter R Render to Texture

    Hi, is it possible to render my 3d world to a texture instead of the screen If so, can someone please supply a short example of how to do this. FYI - I am using depth buffer enabled =true. I have looked at some other posts regarding this topic, but the code no longer seems applicable since the release of version 1.0. Any help is much appreciated. Dave PS XNA is really good fun !!!! Thanks guys !!!! thanks guys. GiantKiller - I need to render to the texture, not just get a copy of the current screen. But what you have found will be very useful for another part of my game, thanks for that mate !! Hi there Man, I found a really easy way, use GrapicsDevice.Reso ...Show All

  • susiekay C# directinput Forcefeedback error

    Hi. I have just bought the new logitech G25 wheel. Im download the aug2006 direct SDK for my VS2005. When I start the C# example FFconst it's not working. I get the error message "No force feedback device is found". The C++ sample works fine. Will this problem in C# be fixed to the next release Best regards Henrik Is there any way around this problem in C# I would really like to use the forcefeedback function in my C# program. Must I write C++ function calls to handle the force feedback Best regard Henrik No. Managed DirectX is in sustained engineering mode, just like DirectInput. No additional modifications will be made to the APIs. Hi there, tha ...Show All

  • Dietz Trouble using Asteroid Models

    I'm trying to use the asteroid model from the SpaceWar template, but when I try and render the model, it comes out being mostly transparent. I've copied all the content over from SpaceWar, but it still doesn't work. I used almost the exact same code on one of the spaceships, and it worked fine. Can someone tell me what I'm doing wrong Here's all of unfinished code for the asteroid...  #region Using Statements using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna ...Show All

  • d2army Tutorials Thread

    If it's not too much trouble, could this topic be stickied I am just wondering if we could have a main thread that carries links to all the tutorials. In other words, someone makes a thread with a new tutorial, and then, they post the link to it here with a description of the tutorial. That way, others don't have to search through a whole forum for just one topic. Just an idea to make it easier on everyone.   On a side note, I plan on linking this thread to another thread titled: First XNA Program Development Team (FXPDT). Take a look at it. Thanks for your time. Also, I've added some tutorials for you all for now.   P.S. Since the tutorials are publicly viewed and linked to, I don't think you need permission to ...Show All

  • Bill_Henning expensive calls

    What are the most expensive calls in the render process - Effect.CurrentTechnique  = something - Effect.Begin - Effect.Parameters["xy"] = something - switching vertex or index buffers I am just wondering which calls I should avoid to repeat if possible/or where is room for optimization... I understand of course that generally you should make as few calls as possible and do as much as possible in one call. But with XNA and the GameComponents the art is I guess to find the balance between OO-Design and maximum performance, so I just need to know where I have to tackle. All of the Effect related calls you listed are generally set together when you switch effects. In general, the cost ...Show All

  • hakkatil beginners tutorials

    Hi Where is the best place to find beginners tutorials in xna. thank you Yeah, who reads sigs anyway The Microsoft Tutorials found in the help in Game Studio Express are a great place to get started. Also, XNATutorial.com also has a nice selection of video Tutorials. There's also some great ones found on XNAResources.com and even more at LearnXNA.com . If you're just starting out, you'll want to find tutorials that teach you all the pieces of building a game first and then begin finding some tutorials that walk you through creating small little games. I would recommend looking at 2D first and once you're familiar with game structure, terminology and coding basics then move on to 3D. Good luck! Yes, don't fo ...Show All

  • Sagayaraj R PIX doesn't work with MechCommander

    I am trying to run MechCommander in PIX, but it doesn't work - no Run file is saved. I recompiled MechCommander for DirectX9, using the Include and Lib directories from the DX9 SDK, June edition. I deleted all the *8* files to make sure there is no reference to DirectX8. However, when running MC2Rel.exe from PIX, no stats are displayed and no output file is saved. Anybody knows why this happens This is because GameOS is running DirectX 7.0. When you switched out the DX version only part of the game will be recompiled using the new version of DX. Most of the render and memory management stuff exsists inside GameOS which we did not ship the source code for (it is a lib). ...Show All

  • Paul Gielens XInput Common controller 32 bit wont install

    Hi I need to use XInput for a program I am writing in VB.NET 2005 (to use the xbox 360 controller). However I am not sure what software I need to download. I thought I needed the Microsft Common Controller 32bit but when I tried to install it, it says "Installation did not complete" Please help me! Thanks Mine said the same thing when I installed it but when I plugged in the controller, it worked fine. Have you tried plugging the controller in, even though you got the message My thinking was that the DXSDK or something else installed the driver already and the error is just from the driver already being there. Nahh it still wont work. I will try it on another ...Show All

  • anli31 Reading Pause/Break Key?

    There's probably an easy answer to this, but I couldnt find anywhere how to read the state of the pause/break key! Looking at the docs I couldnt see anything like Keys.Pause or Keys.Break or any mention to it... so how can the Pause/break key state can be read I filed it as a bug report, hope they manage to get some workaround... https://connect.microsoft.com/feedback/ViewFeedback.aspx FeedbackID=252884&SiteID=226&wa=wsignin1.0 have you tried running in debug and catching the key press to see what enum value it corresponds to edit: never mind I tried, your right, no response. Doesn't look like it can be using the XNA Keybo ...Show All

  • xluna Game.ico

    I deleted the Game.ico file and created a new one for my game, but it doesn't look like it's getting recognized on the final executable file. How do I get the game to use my new Game.ico file When you delete the icon it removes the reference to which icon to use in the Properties for the solution. (as it properly should since you've removed it) So once you add in a new icon (which doesn't have to be named Game.ico), go to your solution explorer and double-click the Properties Folder. This will open up the Properties for your project The default "Application" tab should be selected and on that tab, you'll see a "Resources" group box. Add in a reference to your new icon and you should b ...Show All

  • Val Savvateev Microsoft's future policy for redistributing Xbox 360 games?

    Before I commit serious time and effort to the XNA framework, I'm wondering if anyone knows Microsoft plans for allowing us to redistribute our games for Xbox360. I'm an academic. Let's say I want to make some educational/simulation games that my students can use on the Xbox 360. Will I be able to provide them with a CD or download link in XBox live As far as I can tell so far, the only games I can write are for myself. I don't know if running on xbox 360 is essential to your idea, if not, you can always work on the Windows version. Although that has some hardware requirements which your students/lab may not have. I also wish MS would clarify the distribution strategy. Sure, you can zip up the source ...Show All

  • Daikoku Smoke Image Problem?

    Hi all, i found smoke Image in internet, But the image background is black color, How to set black color to transparency(C#)   Best Regard, The state given above are necessary You also need a Texture that load with a Alpha value like RGBA Once you get this you would need to LoadTextureFromFileEx() that let you specify a Alpha color key But watch out for this value because you need to specify a Alpha component in this colorkey Remember that if your original texture do not include a alpha value it is Opaque and the value of black opaque is 0x000000FF and not 0x00000000 Black opaque have a alpha of 1... So the colorkey must be defined opaque (alpha 1) to detect your black in your texture... Once ...Show All

  • mwalsh Getting cue duration

    Hi Is there any way to get CUE (IXACTCue) duration in ms I do not see any API function for this. -- mx Currently, there is no way to query for this information at run-time on Windows. But please check back! We do have plans to add some API's to allow a programmer more visibility into XACT content. (sorry I can't be more precise than that at this time). ALso, realize that it can be difficult in a system like XACT to determine the duration of a cue-- a cue can have several sound variations, and the sounds can have several wave variations which could all be totally different lengths. Also, the tracks, can have pitch variations, which will also affect the duration of the sound. -Brian ...Show All

  • fraser_foo Small tank game in 3d?

    Hi, i’m planning to develop a small tank game in 3d. First i have to discuss some problems. I want to use a map (world) which isn’t created by a highmap, because i want to use a world which i will design in 3d studio for example. is this possible, or what instruments would you use later i want to fill the world with trees and buildings. the tank is completly designed in 3d studio. my skills in C# (game develop) aren`t so good, but programming a small game like pong is no problem, so the next step will be a 3d game. any comments Thanks so far greetz mav If you're not comfortable with C# yet, you probably won't want to mess around with a heightmap method that creates height for your land ver ...Show All

  • Andre's MDX 2 Time Bomb

    Almost all MDX2 Ctors are calling the bombing code below: public static unsafe void CheckTimeBomb () { DateTime time1 = new DateTime ( 0x7d6 , 10 , 5 ); if ( DateTime . Compare ( DateTime . Today , time1 ) >= 0 ) { MessageBoxW ( null , & _C@_1PI@LKOFODJP@ $AAT $AAh $AAi $AAs $AA 5 $AAp $AAr $AAe $AA 9 $AAr $AAe $AAl $AAe $AAa $AAs $AAe $AA 5 $AAv $AAe $AAr $AAs $AAi $AAo $AAn $AA 5 $AAo $AAf $AA 5 $AAD $AAi $AAr $AAe@ , & _C@_1DE@JJLLKEIK@ $AAM $AAi $AAc $AAr $AAo $AAs $AAo $AAf $AAt $AA 5 $AAM $AAa $AAn $AAa $AAg $AAe $AAd $AA 5 $AAD $AAi $AAr $AAe $AAc $AAt $AAX $AA $AA@ , 0x2000 ); throw new TimeBombException ( "This pre-release version of DirectX has expired, please upgrade to the latest version f ...Show All

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